WotC WotC Has A New President

With outgoing president Chris Cocks being promoted to the top job at Hasbro, WotC has a chief -- Microsoft's Cynthia Williams! Williams is joined by Tim Fields as Senior Vice President.

Over at Microsoft, Williams was General Manager and Vice President, Gaming Ecosystem Commercial Team and was heavily involved in Xbox growth. Fields was CEO of mobile gaming studio Kabam Games.

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Hasbro, Inc. (NASDAQ: HAS) today announced that Cynthia W. Williams has been appointed President of its Wizards of the Coast and Digital Gaming division and that Tim Fields has been appointed Senior Vice President and General Manager of Digital Gaming, both effective February 21, 2022.

Ms. Williams joins Hasbro from Microsoft, where she most recently served as General Manager and Vice President, Gaming Ecosystem Commercial Team, and most notably drove the expansion of Xbox Gaming and the acceleration of game-creator growth. Prior to joining Microsoft, Ms. Williams spent more than a decade at Amazon, where she led the global growth of their e-commerce direct-to-consumer business Fulfillment by Amazon.

Mr. Fields joins Hasbro from Kabam Games, one of the most successful mobile gaming studios in North America, where he served as CEO for the past five years. Under his leadership, Kabam developed and operated numerous AAA games, including Marvel Contest of Champions, Disney Mirrorverse, Fast and Furious and Transformers: Forged to Fight. A 26-year veteran of the video game industry, Tim has held a range of leadership positions at major publishers, including Capcom, Microsoft and Electronic Arts.

Chris Cocks, current President and Chief Operating Officer of Hasbro’s Wizards of the Coast and Digital Gaming division, said: “We are extremely pleased to welcome Cynthia and Tim to the Hasbro family. They join at an exciting and dynamic time, and Wizards of the Coast – as well as all of Hasbro – will greatly benefit from their skills and experiences. Cynthia brings a deep understanding of technology and e-commerce, along with cloud and console-based gaming. She has a proven track record, across both Microsoft and Amazon, of scaling businesses to drive profitable growth. Her experience is highly complementary to Tim’s, who brings to Wizards unmatched production experience and a demonstrated ability to accelerate the growth of brands in mobile gaming.”

“I am extremely proud of our team and the great successes we’ve had across our Wizards of the Coast and digital gaming business over the last five years, and also of the IP we’ve created to attract top talent in our space,” Mr. Cocks continued. “As I transition into my new role as CEO of Hasbro later this month, I am excited to partner with Cynthia and Tim, working together to expand our fan base, deliver across the Brand Blueprint and activate our significant investments in the business to become the world’s leading fantasy-inspired gaming publisher on all platforms.”

Ms. Williams said: “Joining the team whose passion and imagination created such iconic games as MAGIC: THE GATHERING and DUNGEONS & DRAGONS is a dream come true. With best-in-class developers, designers and producers, the opportunities at Wizards of the Coast for creative storytelling and innovative game play are limitless. I look forward to working with Chris, Tim, Hasbro and the entire Wizards of the Coast team to build on their incredible momentum and deliver exciting new experiences for our fans globally."

Ms. Williams will succeed Mr. Cocks, who will assume the role of CEO of Hasbro on February 25, 2022. As the head of Wizards of the Coast and Digital Gaming, Ms. Williams will lead the strategy for two of the biggest names in gaming, MAGIC: THE GATHERING and DUNGEONS & DRAGONS, while driving continued global growth for the division and leading new fan and story-led tabletop and digital experiences. She will build and expand on the outstanding foundation laid by Mr. Cocks, under whose leadership Wizards of the Coast doubled its revenue from 2018 to 2021.

Mr. Fields said: “As a lifelong gamer who has been playing DUNGEONS & DRAGONS and MAGIC: THE GATHERING since I was a child, I am thrilled to be joining the Wizards and Hasbro family to develop the next generation of AAA digital games. Working alongside such a talented team and under Cynthia’s leadership, I look forward to bringing the love of these brands to millions more players around the world.”

Mr. Fields will report to Ms. Williams. As Senior Vice President and General Manager of Digital Gaming, he will be responsible for all digital gaming, including internal and external development of Wizards’ growing portfolio of story-led projects.
 

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Russ Morrissey

Russ Morrissey






aco175

Legend
I was wondering why they have WOTC and Digital Gaming divisions linked. I know there is crossover, but I did not think it was that much.
 

hoshisabi

Explorer
Yeah, after the horrible outcome of the VTT they intended for 4th edition, I wouldn't be surprised if they avoid creating one. Buying one is fine, but I doubt they'd go down that route again.
 







Given his love for the game, I'm expecting the new Overlord Cocks to make Magic the Gathering cross over with everything. Planescape with Magic the Gathering planes sprinkled all around. Live action Magic the Gathering for movies and series. Barbie becomes a 10/10 Colorless Planeswalker Sliver.

May the reign of Cocks erect a hard-earned legacy of satisfying performance.
 



"deliver across the Brand Blueprint and activate our significant investments in the business to become the world’s leading fantasy-inspired gaming publisher on all platforms.”

What's the Brand Blue Print?
 


Parmandur

Book-Friend
"deliver across the Brand Blueprint and activate our significant investments in the business to become the world’s leading fantasy-inspired gaming publisher on all platforms.”

What's the Brand Blue Print?
It's part of Hasbro's strategic plan:

"The Brand Blueprint is Hasbro’s strategic framework for developing our brands in exciting new ways to profitably grow our business. Our brands are story-led consumer franchises brought to life through compelling content across a multitude of platforms and media, with a wide variety of digital experiences, innovative toys and games, publishing, and location-based entertainment, and an impressive array of consumer products, spanning a broad range of diverse categories."

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