WoTC in the Frying Pan

Obrysii said:
I am surprised that the thread started by Ken has not provoked a longer thread so far.
Probably because nobody is really angry at the DDI. I mean, has anybody expected something working perfectly well at that point?

Furthermore, yeah, there is rage about the loss of the magazines, but those who were angry enough, just went over to Paizo and Pathfinder.

The people, like me, who bemoaned the loss but still go 4E, well, these people have either come to accept it or are pretty happy about the new incarnation of Dragon, because these articles released were actually up-par to Paizo.

So that leaves people unhappy/angry about the whole Gleemax/Community thing. And that's unrelated to the - rather specific - DDI, because that guy is just the guy who has to get the DDI running - he hasn't made any decision making the people really unhappy or aggressive.

Cheers, LT
 

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The loss of Dungeon and the un-readiness of DDI is a perfect example of ego's at WotC trying to DO IT ALL. They can't do it all obviously and have no business (IMHO) not contracting it out to someone competent (or as it stands, someone who has the motivation to get it done).

DDI: Who would be right for this or should they just man-up and release some rights so it can be done and innovations can occur?

DUNGEON: 'nuff said about the "less" that it has been. Again, they need to man-up and let 3rd parties come in and have a crack at doing DUNGEON-style magazines official to D&D.


jh
 

Wait wait wait....

Hold the phone...

Something to do with D&D software/Web development has left the rails??

[sarcasm]I can't believe what I am hearing![/sarcasm] :O
 

I am not surprised in the least that the DDI tools aren't ready yet. In fact, I'm glad they're not ready.

I work for a small software development company. I won't say what company it is for privacy reasons and because I'm sure you won't have heard of them - the software is targeted towards factories and businesses, not consumers. A few months ago we had a big customer conference where our customers from around the world got together in one place to talk about the industry and where our products were going. We had two new products that we were aiming to release for that conference. The developers worked long hard nights (one developer in particular I know was working 80-hour weeks) to get the products ready to go out the door by the date of the conference, and we released those two products just in time.

My role in this company is technical support, and let me tell you I was horrified that they had let those two products go out the door. They were buggy as all hell, and the company knew it, but it wanted to release it in time for the big event. Even though they announced the release and gave out free copies of the software for people to try during the event, they didn't start actually selling the software until a few months later when they released version X.01 of both products. This is still a nightmare for me in tech support, though, because copies of the X.0 product are floating around, and I'm sure for a while we'll get a lot of people calling in about problems we've since fixed. (At least this time they released it as an X.01 instead of juts X.0 again... a few years ago we released two CDs that had the same exact version, just different dates, and it was a huge headache to figure out whether the customer had the old buggy X.0 CD or the newer, better X.0 CD.)

Basically, what I'm saying is if the products aren't ready yet then WotC shouldn't release them. I'm glad they're smart enough to wait until they have a good product to show it to us. We saw how well the alpha testing of Gleemax went.

Software development is such a "damned if you do, damned if you don't" world. If you wait until you have a good product then customers complain and somebody else might scoop you with a similar product, but if you release as soon as you can you'll have a buggy product that may horrify people and turn them off of your future products. Since WotC pretty much has control over this market and have little fear of being scooped I think they are making the best decision to wait instead of releasing an unfinished product at an arbitrary deadline (the release of 4e).
 

It's going to be a few months before the DDI apps are ready? Wow. I'm not surprised they weren't available at launch, but I figured they'd all be available in the next month or two.

Emirikol said:
The loss of Dungeon and the un-readiness of DDI is a perfect example of ego's at WotC trying to DO IT ALL. They can't do it all obviously and have no business (IMHO) not contracting it out to someone competent (or as it stands, someone who has the motivation to get it done).
First you have to find someone competant who's willing to produce the product you want at the price you want. After the ETools fiasco, I'm not surprised if they wanted more say in the process.

As far as Dungeon & Dragon go, the preliminary articles on the DDI look great.
 
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Emirikol said:
DDI: Who would be right for this or should they just man-up and release some rights so it can be done and innovations can occur?

DUNGEON: 'nuff said about the "less" that it has been. Again, they need to man-up and let 3rd parties come in and have a crack at doing DUNGEON-style magazines official to D&D.
"Man up"? Really?
 

Merkuri said:
The developers worked long hard nights (one developer in particular I know was working 80-hour weeks) to get the products ready to go out the door by the date of the conference, and we released those two products just in time.

More often than not, working 80-hour weeks in a job where you're mostly paid to think is going to result in your product getting later, not closer to done. Especially if it's for more than a very short period.

More than an hour or so a day's overtime = overly tired developers = more bugs = more time spent debugging and lower quality code. This is a very well documented phenomena. Just like it's well-documented that programmers are much more productive in one or two person private offices than in cube farms or open plan setups. Adding people to late projects make them later, except in the very rare case of software that has lots of essentially independent components. That companies continually try to do things the other way would astound me, except that I've seen and heard too many examples.
 

Lord Tirian said:
Probably because nobody is really angry at the DDI. I mean, has anybody expected something working perfectly well at that point?

Not me. When I saw how late in the game they were hiring tech folks I knew there was no way and at best they were a year past launch for a lot of the stuff planned.

I am wondering how this will affect things like subscriptions and the 1 month free trial period... there really isn't anything to demo at this point and I sure as heck am not paying for what they have currently.
 

Frankly, this is one of the best (if not THE best) pieces of PR I've seen out of WotC since the announcement that Dungeon and Dragon were cancelled. He's honest, expresses his own failing on poor communication, gives a realistic response as to a time table (when we feel it is ready, no sooner), states up from that he understand people can get angry but basicly asked people to be civil, and most importantly, says "if D&D Insider isn't for you, for whatever reason, I respect that. I wish you luck in whatever you find that is for you. Truly."

Scott, can you promote Ken to being the head of the PR department? Lidda too?
 


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