Mournblade94
Hero
~ I've made a general warning. Drop the arguments, or you'll get suspended - PS ~
Last edited by a moderator:
So lets get this straight... you allowed MCs with no level caps, but somehow, magically, the 15th level thief was just as useful as the 14/13 thief/mage?
Yeah man, and grogs are just as powerful as magi in Ars Magica...
Kids these days. We were glad to get a pointy stick In the Dungeons of the Slave Lords!
Interesting. In AD&D, Rangers were martial (only) until 8th level when they started getting a small number of druid and magic-user spells. I would keep this spirit by having a ranger take the Ritual Caster feat.
Yes. The Wizard is nerfed. Good.
Fighter is a defender with parts of striker if they go 2-handed weapon and take the "lots of damage" exploits. They've never, ever been a leader or controller. The only area where I think they're weaker is as ranged combatants; most "fighter-archer" characters I would convert as straight rangers without difficulty.
Yes, the cleric is actually well-thought out rather than being Mr Healer.
There's a little truth in that as the number of options for certain characters have been reduced... although it becomes a lot less true once the expansion books are taken into account.
Considering the required experience necessary for a 15th level thief was much less compared to a 14/13 thief, no it was not as effective.
Nor did I ever imply anywhere that multiclass characters were more/less effective.
Then your experience is much different than mine. Most of the gamers I know aren't internet gamers or forum readers. Most are just guys and girls that play D&D and don't have the same level of fandom as a user that spends their time on D&D related boards.
And most of them like 4e D&D. Sure, I know some that prefer older editions, but I would hardly say they are the majority.
How do you define "simplified"? I can still run a challenging and satisfying game in 4e, and rules allow for that. Yes, the rules have streamlined some things and for some, well, that isn't what they wanted. I can understand that.
I believe that they made some mechanics more elegant. If by that definition, then yes they have been simplified. If you mean "dumbed down", I respectfully disagree.
Homogenization? I'm not sure that word means what you think it means.
homogeneity - the quality of being similar or comparable in kind or nature;
homogeneity - the quality of being of uniform throughout in composition or structure
The 4e classes are far from similar to each other. Even same roles within the same power source feel different. Just ask a 4e Rogue player and a 4e Ranger player.
You are correct of course: a 15th level thief (1,100,000 xp) is equal to an 11th level mage(375,000)/12th level thief (440,000) assuming he divides all XP evenly, has no class-specific bonuses from the DMG, has a 16+ in both scores for 10% bonus and never gets level-drained.
Still, that 11/12 gives up:
* 120 points of skill advancment (spread evenly, 15 points a skill).
* x4 instead of x5 backstab
* 1 potential hp/level (thief 1-6, thief/mage 2-5)
* Weaker save vs. Para/Pois/Death (10 vs. 11)
* Lower Thac0 (15 vs. 13)
* Ability to wear mundane armor (which was a wash, since not wearing armor raised certain thief skills and didn't stop you from using magical methods of AC improvement like spells of items).
But gains
* 4 first, 4 second, 4 third, 3 fourth, and 3 fifth-level spells per day
* Access to wide variety of skill-boosting magic (invisibility, knock, spider climb), defensive magic (shield, armor, stoneskin) and offensive (magic missile, sleep, fireball) to boost, aid or augment skills.
* No penalty when using wizard scrolls (vs. 15% for a thief)
* Improved Saves vs. R/S/W (7 vs 8), Breath (11 vs. 13) and Spell (8 vs. 9).
Stays the same
* Petrify/Poly Save: (9)
* Thief Followers
Worth the Trade? Good. I'm glad we agree. There was no point to Single Class Thieves if multi-class options existed, and you don't need to be a min/maxer to know that 18 spells a day =/= 15% to all thief skills and an extra one dice on backstab.
kids these days. We were glad to get a pointy stick in the dungeons of the slave lords!