Agamon
Adventurer
Ooh, sequel to Three Dragon Ante. Shiny.![]()
Yeah, that's awesome!
Ooh, sequel to Three Dragon Ante. Shiny.![]()
Personally, I see fun as being directly tied to satisfaction, and being satisfied with a game or game mechanic/rule doesn't mean it has to be without negative consequences.
Re-stating it: "If you're a new player who wants to have fun playing the game, it doesn't make any sense to have magic get used up quickly."
That is totally BS, and I think he knows it.![]()
Well, it clearly explains why 4E feels so video gamey.
Not video-gamey - just more gamey. We already knew this, but the "fantasy world simulation" portion of previous editions was reduced and more game-like elements were increased.
Sounds like they wanted to make a game that everyone shares in the experience in a similar way. Nothing wrong with that - except that is NOT what I want from D&D (though I realize others prefer this).
And, as has already been brought up, this article reminded my of one of the things I hated about the 4E previews - that this (4E) style of game is *fun* and the other (1E/2E/3E) editions aren't. Clearly, what Rob H. thinks is "fun" with D&D is not the kind of "fun" I want from D&D.
C'est la vie.
Ironically, though, if they had pushed the gamist elements just a bit further, maybe they could come out with a really good D&D-based board game like (but better than) Talisman/Descent/Runequest etc. that I'd probably be intererested in. I'm just not interested in it for my D&D RPG experience.
Treebore said:One thing I do commend about 4E though, they put a limit on just how good you can get. 30th level.
See, that's something I don't like. I don't like the idea that at some point, the game simply ends.