Shadeydm said:I want it to be a failure on the scale of "New Coke" and "E-Tools".
Very mature.
Shadeydm said:I want it to be a failure on the scale of "New Coke" and "E-Tools".
Relique du Madde said:I want all the previously posted matwerial to remain free and I would want all the new priced material to be easily be ripped stolen and distributed for free on the internet via a vast network of gamers who believe in the OGL ideals.
thedungeondelver said:
I want them to, no-holds-barred, drag D&D into theabyssfuture and make it nigh-impossible to play the game without a laptop and internet connection. I want DM's to need to have some kind of pay subscription to "digitally enhanced" parts of the DUNGEON MASTERS GUIDE. I want it to be impossible for "pick up games" to be done without having the online (and I mean on-line only) DRM-protected content available. I want the game to leap forward to being 3/4ths massively multiplayer. I want advancing your character or ratcheting up your campaign a level of difficulty to be part of a "premium cost" section of the game, so you'll have to break out that Visa card (because they won't take American Express).
I want people who's first experience with D&D is this new "digitial initiative" directive to look at pen-and-paper only versions of the game in absolute bafflement when they're told that the people playing them are playing D&D.
When someone says "Poly" I want the next crop of D&D players to think "-gon", not "hedron".
Zaruthustran said:Content.
Services.
Pricing. Comment on what you'd be willing to pay per month, or per piece of content. Be specific ($5 a month!) or general (pdfs should be priced lower than the print edition!). When commenting, please keep in mind that the initiative has to be profitable for WotC--"all online content should be free!!!1!" isn't realistic or helpful.
I know the recent move by WotC is dramatic but the decision has been made: they're creating some sort of online experience for us. So, let's make a wishlist.
PS: let's all assume that WotC will continue to produce print books. Print D&D is not going away. This isn't a "which is better: online or offline D&D?" or "PDFs aren't as good as printed material!" thread. It's a "WotC has a digital initiative. Given that reality, what do we want that initiative to deliver?" thread.
thedungeondelver said:
I want them to, no-holds-barred, drag D&D into theabyssfuture and make it nigh-impossible to play the game without a laptop and internet connection. I want DM's to need to have some kind of pay subscription to "digitally enhanced" parts of the DUNGEON MASTERS GUIDE. I want it to be impossible for "pick up games" to be done without having the online (and I mean on-line only) DRM-protected content available. I want the game to leap forward to being 3/4ths massively multiplayer. I want advancing your character or ratcheting up your campaign a level of difficulty to be part of a "premium cost" section of the game, so you'll have to break out that Visa card (because they won't take American Express).
I want people who's first experience with D&D is this new "digitial initiative" directive to look at pen-and-paper only versions of the game in absolute bafflement when they're told that the people playing them are playing D&D.
When someone says "Poly" I want the next crop of D&D players to think "-gon", not "hedron".
Zaruthustran said:And the OGL ideal isn't "everything should be free". It's "let's make the basic mechanics free, so that independent creators can lawfully produce content." Again, the incentive for most independent content creators is that someone will buy that content.
If you believe in the actual OGL ideal, you want to pay for content--a diverse variety of content from many many producers.
bento said:I'd like much of the content already published available in smaller sized packs. For instance - the ability to purchase just the PrCs or Monsters, rather than an entire book.