My second answer to that is, "Yes, even though we did, we could have done a better job overall."
Part of that is all of us have had our heads down in the trenches over the last few months trying to get as much of D&D Insider as possible ready to use and deploy for launch, or failing that, as soon as possible thereafter. With such tunnel vision, it can be difficult to remember to put down the code and the content and talk with your audience.
But regardless, we didn't do a very good job here of keeping up good lines of communication with the community. We're trying to get better at it. We'll appreciate hearing when we do better, and when we still miss the mark.