D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

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At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D.

"For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game."


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"If you’re looking for what’s official in the D&D roleplaying game, it’s what appears in the products for the roleplaying game. Basically, our stance is that if it has not appeared in a book since 2014, we don’t consider it canonical for the games."

2014 is the year that D&D 5th Edition launched.

He goes on to say that WotC takes inspiration from past lore and sometimes adds them into official lore.

Over the past five decades of D&D, there have been hundreds of novels, more than five editions of the game, about a hundred video games, and various other items such as comic books, and more. None of this is canon. Crawford explains that this is because they "don’t want DMs to feel that in order to run the game, they need to read a certain set of novels."

He cites the Dragonlance adventures, specifically.
 

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It does smack of ingratitude when WOC have made your campaign setting their main setting and now people are complaining, not that lore has been invalidated, but that it might! I’m struggling to think of any significant piece of lore that 5e specifically has changed that might upset anyone!? So this is all really just teeth gnashing and hand wringing.
Exactly.

Would FR fans be ok with it not being the default setting, with adventures detailing parts of it coming out 1-2x per year every year? WOTC could have made greyhawk the default setting with 1 or 0 FR-supporting books...would that be preferable to wotc deciding not to adhere to every scrap of lore pre 2014?
 

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While settings can change and evolve (especially ones that have been around a while), this statement from Crawford--and WotC at large--ignores decades of established lore, and is basically their way of handwaving it all away. I'm not saying they have to adhere to every single canon thing that ever was, but providing an explanation for a change in a setting is better than just saying "it's no longer canon" imho. I know, I know canon is a hot button issue, and there are clearly debates after debates about what canon is, its merits, etc, but to me, this just smacks of handwaving because they don't want to be "beholden" to established lore. It's one thing to work on problematic elements from previous editions, it's another to say, "prior to this time, nothing is canon." In other words, if it ain't 5e, we don't care. Being on some FR forums, I know many fans are shaking their heads and disappointed by the statement. Even some newer fans, as 5e is basically a lore desert, and they want to know more.

Sure, there are easter eggs and nods to older characters or things (and that the older stuff can be inspirational), but if they're doing that, then with this statement, they're also implying these easter eggs aren't canon. I have many thoughts about this, but I'll stop here. And I'll admit it's still early to tell what this entails, but I'm wary at this point.
 
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MGibster

Legend
But, the canon stick bludgeoning everyone who wants to see some new element added to the setting or some old element changed is far, far beyond simply judging something to have merit of some sort. And that's what happens every single time. It starts out innocently enough - I really like this setting.
Okay. Well, uh, I wasn't talking about the canon bludgeoning stick. I think both of us walked into this conversation with very different ideas of what it means to care about canon for a particular setting.
 

MGibster

Legend
You wouldn't play because they are playing the game "wrong". Your interest is because of canon. That this idea is potentially a very cool take on the setting doesn't matter. It's not following the "right" path, so, it's not worth playing. You are judging the idea, not based on whether or not it's an interesting or fun idea, but, entirely on how well it toes the line of canon.
Well, yeah. Like I said, canon matters to some people. I don't see this as an inherently bad thing. Those might be interesting or fun things in another campaign but it's not the Star Wars game I want to play.
 
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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I don't recall Wizards previously forcing anyone to research every relevant scrap of pre-5E lore before running a game. Seemed to me they were pretty good about including anything necessary in the actual 5E books; the use of any additional lore already seemed pretty optional.

Besides, the current rule still renders all of 5E canon. Surely no one thinks that levies a requirement that DMs running Candlekeep Mysteries must go back and read every Realms-based adventure since 2014... right?

That some people might have feel pressured to meticulously follow lore, whether or not they wanted to, is unfortunate... but hardly canon's fault. Nor does this announcement really change anything, except shrinking the size of the reading list.
Have you ever played in a game at a Con or other Public Open Space where the adventure at hand doesn't take into account, or even worse directly contradicts, some obscure piece of lore from one of the novels and -someone- at the table has to have a 20 minute rant/discussion about it?

I have. And that is annoying AF and wastes what little time we have together.

Having it explicitly no longer be canon means that guy gets shut down instantly. "It's no longer canon." instead of trying to convince him that his point is a waste of everyone's time.
Eh, not really. Again, as stated in the 2014 DMG, page 4:


Breaking it out:
  • Home campaigns set in worlds such as the Realms are the "mirror universe" of the "official" version of the setting.
  • The "official" version of the Realms (and probably other settings, but only 100% the Realms) included game products (RPG material), novels, and digital games (computer and video games).
Whereas Crawford's recent statement was that anything outside 5E game products was non-canon, which excludes novels and digital games (and comics and presumably everything else). They're not the same policy - even if you ignore everything else, the difference on novels is clear. (Which is one reason why I suspect novels had something to do with this.)
... it's like you didn't even read my post. Yeah. I said that the player's campaign was a Mirror Universe of whatever the writers make canon. And you didn't even address the issue of different reading and intentions for canonicity from the DMG.

Which means you still get to use your favorite novels as your campaign's canon, but if and when I run a game and you start spouting off stuff from some novel I didn't bother to read (And with FR that was most of them) to explain why my story is "Wrong" I get to go: "Mmm... Nah. Not interested." and move on.

It's powerful.
 

JEB

Legend
Have you ever played in a game at a Con or other Public Open Space where the adventure at hand doesn't take into account, or even worse directly contradicts, some obscure piece of lore from one of the novels and -someone- at the table has to have a 20 minute rant/discussion about it?

I have. And that is annoying AF and wastes what little time we have together.

Having it explicitly no longer be canon means that guy gets shut down instantly. "It's no longer canon." instead of trying to convince him that his point is a waste of everyone's time.
1) So everyone who liked canon should lose it because it makes it easier to - in theory - instantly shut down a minority of jerks who misused canon?

2) Do you really think someone who is determined to spend 20 minutes arguing about lore will be shut down immediately by such a simple statement? And if they were, wouldn't "it's not canon in this game" have been just as effective, without taking away something from everyone else who liked canon?

3) There are still seven years of lore in 5E, and more to come; I'm sure those jerks will, unfortunately, still find things to argue about. Or they'll just move to rules arguments. Pedants gonna pedant.

In short: jerks won't be solved by getting rid of canon.

Which means you still get to use your favorite novels as your campaign's canon, but if and when I run a game and you start spouting off stuff from some novel I didn't bother to read (And with FR that was most of them) to explain why my story is "Wrong" I get to go: "Mmm... Nah. Not interested." and move on.
What kept you from doing that before? Your game was always your game.
 
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Chaosmancer

Legend
I don't know if I've ever heard a more cynical take on this message board. I am seriously impressed! I suspect the reason most people find canon important is because they like the setting. When I first played WEG's Star Wars back in 1987, I was excited about the prospect of playing in a galaxy far, far away where the Rebel Alliance struggled against the evil Empire. It's been a long time and memories fade, but I don't think I ever recall wanting to play Star Wars because I had a strong desire to tell other people why they were wrong about the setting.

No, but that is very different than talking about Canon.

For example, if your gaming group wanted your PCs involved in the Battle Hoth did you make it unwinnable until Luke Skywalker announced the plan to trip the Empire's Siege Tank things? Was the Death Star Run only about keeping the TIE Fighters off Luke, a losing proposition until Han Solo showed up in the Millenium falcon?

Or, actually, here was a real issue a friend of mine told me about one of the Star Wars RPGs. They built Han Solo to have an impossible piloting skill. It was quite literally impossible to be as good as Han Solo, let alone better. Why? Because the Canon said he was the best pilot.

So, yeah, playing the Star Wars Universe, and using Star Wars continuity does not involve any gatekeeping. But to keep the Canon pure, Luke has to destroy the Death Star. And Luke has to save Han from Jaba. And it is Leia and Han who lower the shield on Endor (or whatever it was they were doing, I don't remember). And if those things can change... then you are changing the Canon. Or, you are avoiding those events, and specifically working in the area where the Canon is weakest, rather than where it is strongest.
 

billd91

Not your screen monkey (he/him)
That's not what the old data said at all.

The old WotC market survey showed that the older the gamer was, the less they spent on the hobby. That's the specific reason why they excluded the 40+ range because they found that 40+ year old gamers didn't spend money. And, yes, the justification was that because the older gamers are, the more material they have and the less likely they are to buy new stuff.
Except that it never said anything like that. Rather here’s the quote:
WotC 1999 survey said:
This age bracket was arbitrarily chosen on the basis of internal analysis
regarding the probable target customers for the company’s products. We know for certain that there are lots of gamers older than 35, especially for
games like Dungeons & Dragons; however, we wanted to keep the study to a manageable size and profile. Perhaps in a few years a more detailed study
will be done of the entire population.

Anybody want to keep gaslighting on this?!?
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
1) So everyone who liked canon should lose it because it makes it easier to - in theory - instantly shut down a minority of jerks who misused canon?

2) Do you really think someone who is determined to spend 20 minutes arguing about lore will really be shut down immediately by such a simple statement? And if they were, wouldn't "it's not canon in this game" have been just as effective, without taking away something from everyone else who liked canon?

3) There are still seven years of lore in 5E, and more to come; I'm sure those jerks will, unfortunately, still find things to argue about. Or they'll just move to rules arguments. Pedants gonna pedant.

In short: jerks won't be solved by getting rid of canon.


What kept you from doing that before? Your game was always your game.
1) You still have the canon. It didn't go anywhere. WotC won't bind themselves to it slavishly, but all the old books are still right there. Declaring them "Noncanonical" makes 0 impact on your games or ability to read and enjoy those works.

2) In a -home- game, I can often shut people down with "This is my game." But in a public game using Adventurer's League or whatever where it's the "Official" story, it's not my material to defend. Especially if I don't know the former books as well as the person who wants to argue about whether Thayan Enclaves were ever allowed in Waterdeep, just as an example.

3) There's still lore, for sure. But it's much easier to manage 7 years of around 3-5 books and maybe 2 videogames for a setting is vastly better than the entire back catalog of the Realms for the past 4 decades. TSR wound up shutting down because they produced WAY TOO MUCH content too quickly.

As to the last part... to be fair I've always had that power and the confidence to do it. Younger DMs getting bullied by Grognards who have 40 years of inscrutably dense lore they absorbed one book at a time over decades... particularly ones who dislike confrontation?

They could use the backup from WotC in their corner.
 

Chaosmancer

Legend
The Rebel Alliance struggling against the Empire isn't canon?

Sure it is. It is also canon that the Death star plans were stolen by Jyn Erso, and beamed to Leia, who was subsequently captured while the plans were given to R2-D2 who found Luke, who rescued Leia and got the plans back to the Rebels and the only reason they destroyed the Death star is because of Luke making the shot and Han Solo fighting off the Tie Fighters so he could.

There are levels here. And if you want to cut the line at "rebels against the empire" then you are barely talking canon, that's just the premise.

If I were to show up for a game of Star Wars and the GM says, "Oh, by the way, in my version Luke died attacking the first Death Star, Vader killed the Emperor and rules the galaxy, and Darth Hermana (Princess Leia) is Vader's apprentice now" I wouldn't be interested in playing.

First, why not? Sounds like a cool concept.

Second, would you be interested in playing if you had a chance to fight Vader, but the DM said you were forbidden from killing him and if you beat him (which you shouldn't) he was always going to escape?

Because we know every Canonical Jedi Fight Vader was in. He beat Luke Twice, lost to him once. He fought Obi-wan twice, one loss, one victory. He fought Ahsoka and would have one if a person from the future hadn't used time travel to save her from the final blow. I could go on, there is a whole list here: Star Wars: Every Jedi Darth Vader Fought In Canon (& Who Won)

Personally? If I knew that I was never allowed to defeat one of the most iconic villains... It'd really destroy the fun for me. But doing so would ruin the canon.
 

Chaosmancer

Legend
You do realise sub cultures are a thing right? Since we are in a gaming sub culture, the context to which this is subordinate to is known and so ”culture“ can be correctly used. Being a fan of something is recognised as a culture, there are many papers on fandom cultures and sub cultures.

It’s also a bit of a reach to suggest comparisons were being made to “real cultures facing persecution etc” as the context was clearly referring to fan cultures. A little less of the rhetoric and appeal to worse problems please, this is merely a discussion on canon.

I also keep seeing gatekeeping being used, and used irresponsibly in my opinion. Lore doesn’t gate keep. It attracts, it entices. It offers something to say about a creative work and it’s vision. For many things, it’s literally the appeal. Why read lord of the rings or Harry Potter or whatever takes your fancy over any other book? They offer a rich world, a sense of verisimilitude, a new place to explore with a history. Lore doesn’t gate keep, people do. People who abuse their knowledge of the lore as a metric to measure others. Remove this and these same people who would gate keep will just find another way.

Myself, I’m probably at the acceptance stage with this announcement. The writing was long on the wall with what they’ve done to Ravenloft and others (from my point of view: little interest in actually developing anything, merely draping its skin over their needs of the day). I think it’s actually less about setting specifics and more regarding what they see as a problem to contemporary issues. The Tanar’ri and Baatezu of the day.

Okay, but "canon" isn't "lore"

We are starting to really lose the terms here. This announcement is the destruction of all lore that has ever existed. It isn't like we no longer know what Neverwinter is. But maybe we are going to have a new King of Neverwinter, which isn't currently a thing in the Canon, because the crown and what happens with it is a detail in one of the games and has been left ambiguous.
 

Hussar

Legend
Except that it never said anything like that. Rather here’s the quote:


Anybody want to keep gaslighting on this?!?
Sigh, keep reading:

Marketing Survey said:
Monthly D&D spending by time in game:
<=1 Year: $7
1-5 Years: $22
5 Years: $16

(Interesting note: Monthly spending in the first five years after adoption
of the game is higher than the spending beyond that point – though the
older, longer gamer plays the game more, they spend less.
This may relate to
the frequency of a character/game restart.)

You want to apologize now for a rather serious accusation?
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I want to explicitly, straight up, flatly point out:

All that lore us old players enjoy so much was absorbed OVER TIME. Literal years of D&D games, reading novels, playing videogames, and stuff. For -decades-.

While Nym Pymplee was never canonically expressed in any book of Ravenloft he sure as heck wound up in my games after playing Iron and Blood for weeks after repeatedly renting the game to beat up my siblings with every character. And he was often attached to Lord Soth's ends but occasionally freelanced.

I'm sure 90% of the people on this forum have no franging clue who Nym Pymplee is or what Iron and Blood is other than "Some Videogame".

But yeah... I know that lore because I played that game almost 30 years ago. 30. Years.

The only way to reasonably use that in modern canon would be to have him show up in a Cameo. Expecting anyone who have an idea of who he is in a manner that means anything to the story? Pfffft... Get outta here.
 

Hussar

Legend
There's the other issue with canon arguments as well.

Fans are awfully conveniently forgetful about what is and is not canon. After all, anthropomorphic rabbits are canon in Star Wars. The Star Wars Christmas Special is canon in Star Wars. But that sort of stuff gets rather conveniently forgotten whenever we talk about canon.
 

1) You still have the canon. It didn't go anywhere. WotC won't bind themselves to it slavishly, but all the old books are still right there. Declaring them "Noncanonical" makes 0 impact on your games or ability to read and enjoy those works.

What I take from this discussion is that people who like canon need it to be "official," i.e. as a default or baseline. Their enjoyment relies on other people's recognition: they need other people to recognize the specific history and texture of the shared fictional universe for that universe to feel real and worthy of engagement. Derivations from that are non-canonical fanfic.

For those of us who do not feel that way, this position when it comes to ttrpgs can seem absurd, because not only do games inherently create 'non-canonical' fictions, but in fact that is the whole point. You are not recreating the dragonlance saga from the novels you are creating your own saga (or comedy of errors). For people who enjoy lore but do not require an official canon, their fun is not reliant on other people recognizing a shared fictional universe. It's very 'live and and let live.'

People in this thread have pointed out that the people who don't use canon are perhaps unfairly dismissive of those who do. At the same time, their enjoyment of canon is based around a need of official and public recognition. They want official game products to cater to their interest in lore continuity. Other people are of course free to change the default lore, but they are the ones who must adjust. It's an imposition, and it can manifest itself in the form of bad actors (like the argumentative players at your convention table) or more generally in the point of view and expected audience for the official products.

This dynamic was present in several of the alignment threads, where it was somehow argued that homebrewing alignment out of a dnd product was much easier than homebrewing it back in to a dnd product, and thus that wotc was doing DMs some huge disservice in removing it from the latest books.
 

billd91

Not your screen monkey (he/him)
Sigh, keep reading:



You want to apologize now for a rather serious accusation?
Maybe you should also keep reading:
Monthly D&D spending by age:
12-17: $10
18-24: $12
25-35: $14

Total spending by age:
12-17: $297
18-24: $850
25-25: $2,213

And, the longer they stay in the category, the greater their total
outlays...
Play <=1 Year: $116
Play 1-5 Years: $562
Play >5 Years: $2,502

But the most important part is having to constantly post that their data cutoff was self-admittedly arbitrary and can be expected to insert plenty of bias, despite so many people trying to claim it wasn’t.
 

This discussion is reminding me of two different general trends towards fiction: curative and transformative. I believe this Vox article is where I first heard of the distinction.


The section of the article most relevant to my point:

Some fans are curative, which means they're into knowing all the trivia about a given piece of media or canon and discussing it in minute detail. Some are transformative, which means they're into writing fanfiction or drawing fan art and making fan vids. Some are into both! Fandom is not a monolith.

Quoting user/LordByronic from Reddit who seems to have been where the author took this concept from:

Curative fandom is all about knowledge. It's about making sure that everything is lined up and in order, knowing how it works, and finding out which one is the best. What is the Doctor Who canon? Who is the best Doctor? How do Weeping Angels work? Etc etc. Curative fandom is p. much the norm on reddit, especially r/gallifrey.

Transformative fandom is about change. Let's write fic! Let's make art! Let's make a fan vid! Let's cosplay! Let's somehow change the text. Why is Three easier to ship, while Seven is more difficult? What would happen if ______? Transformative fandom is more or less the norm on tumblr. (And livejournal, and dreamwidth, and fanfiction websites, and...)


The original context of the article and of the discussion that inspired it was over a perceived split in the Doctor Who fandom along gender lines, and why fanfiction - whose authors largely skewed female - was generally reviled by the greater fanbase who leaned male. But I think the curative/transformative distinction has a lot of potential as a frame of analysis, even beyond gender differences in fandom.
 

Whizbang Dustyboots

Gnometown Hero
Curative vs. transformative looks like a useful categorization, with the caveat -- given by the author -- that it's a spectrum, not a binary choice.

I like having access to all the Ptolus lore I can, including picking up Malhavoc Press books that touch on it briefly, even if they're not labeled Ptolus books. But I don't feel beholden to it and have done plenty of stuff I've been told by curative Ptolus fans is "wrong." (My favorite is "nothing interesting is happening in the rest of the world, because Monte told us so, even though he also mentioned a huge necropolis of ghouls under another city, a desert where people dissolve due to magical waste and the whole looming three-way civil war that's about to cut loose at any moment.")

I think recognizing this spectrum helps folks understand both where other folks are coming from and that no one here is wrong.
 

Chaosmancer

Legend
One thing to consider is that there isn't a lot of widely-accepted verbiage with regard to this particular topic. While I'm sure there are various conceptual frameworks that have well-established terms and definitions, the makeup of what constitutes "canon" with regard to imaginary realms that are presented for public consumption isn't (to my knowledge) one of them. Which is to say, I think that some people - potentially a lot of people - are trying to express this view, but are struggling to articulate something that's largely intuited.

Secondly, the issue of the conceptual space not being "sufficiently" defined - where "sufficiently" is entirely relative for each individual - isn't going to be limited to issues of plots and storylines. Or, for that matter, areas of fictional geography, character backstories, future histories, etc. The same way that each individual decides for themselves what their point of personal saturation is, they also get to define what constitutes how that point is reached (for themselves, I mean). It might be something like "they just de-legitimized the framework we had for understanding what life was like in Unther prior to the Battle of the Gods," or "does that undo how the drow servants of Kiaransalee were taking over the Underdark beneath Vaasa and warring with Orcus's servants there?" Or even just "there's no longer an understanding that Aurora's whole realms catalogue was ever a thing now."

Each person gets to decide for themselves where their personal fill of canon was met, as well as how.

Sure, each person has their own individual lines... but that also kind of ties into what I'm talking about.

Did they de-legitimize the framework for Unther? We don't have a replacement framework, so I'd say that the pointing to the best current framework is still legit, until they do something that disrupts it.

Does that undo the fighting between the Drow and Orcus? I don't know. They didn't say that it did, so any changes for or against are your choice unless they publish something new.

Do you mean there is no understanding that the physical product existed in the Meta? Cause that is blatantly wrong. Are you saying that there is no understanding in the realms? Well, there can be unless they publish something new to change that.


That's the thing I think people are overlooking because of the highly emotional response. This announcement was an announcement of a willingness to change. It was not an announcement of changes. If they never touch on Vaasa again, then nothing ever has to change from the previous canon.

It wasn't meant to be read that deeply. Rather, the point was that it's a situation where nothing practical has changed, but a conceptual realignment of things (i.e. who sits at the top of the political food chain that you're at the bottom of) can still be taken very seriously by some people, for understandable reasons.

Fair, but the only conceptual change is an appeal to authority. That is literally it. The material doesn't change. The way you can choose to use it hasn't changed. The only change is that stamp of approval from WoTC that they support your vision of the truth.

And that is very much the least important thing if your goal is to continue using what you have always used.

This is where we get into definitional issues. I wouldn't call fanfiction - i.e. fiction based directly on another property, used without permission - "canon" in any sense. A particular piece of fanfiction might have a structural framework on its own (i.e. its own internal consistency regarding itself as a story), but it's ultimately dependent on the material that it's making use of. Hence, further changes to that material can change the understanding of what happens in the fanfiction. While things like AUs (alternate universes) that alter some aspect of the underlying foundation might seem to step outside of that, they're still dependent on the things that haven't changed to give them part of their identity (and likewise, what parts haven't been changed can thusly be understood differently should the source material change).

Complete disagreement.

Canon is "the agreed upon history, lore and rules of fiction". Every Fanfiction has its own canon. It is just not the canon of the main product.

Think about Into the Spiderverse for a moment. Canonically Peter Parker isn't the Lizard in the most of those realities... but in Spider-Gwen's reality Peter Parker was canonically the Lizard and was killed by Spider-Gwen.

So, if I said "canonically Peter Parker is the Lizard" I'm right... as long as I'm talking about that reality. If I say "Peter Parker is Spider-Man in the Canon" I'm right... unless I'm talking about the reality where is it Miguel O'Hara.

Now, you could try and argue that the "true canon" is that "Peter Parker is Spider-Man, except in Earth-928 where is it Miguel O'Hara and Earth-65 where he became the Lizard" But that only works because Marvel and Spider-Man are constantly working in multiple universes and connecting those universes together.


To take another stab at it. Did She-Ra and Catra grow up together? 1985 canon is a solid no. 2018 canon is a definitive yes. Is one "more right"? I don't think so. They aren't the same story.

I think we're in danger of confusing which mode of engagement we're talking about, here. As I mentioned previously, the understanding of a particular canon with regards to simply taking it as a stabilized realm of imagination is a different mode than interacting with the component lore in your tabletop campaign. The latter (i.e. using it in your game) could be said to deviate from canon almost by necessity, since the actions of your group will introduce alterations to what the canon has already established (though the scope and scale of those alterations are something else altogether). That's different from what we're talking about with regards to why people feel that canon is important unto itself. (And works as another reason why I think that the term "canon" - being necessarily external to an individual's participation in the lore - loses some of its meaning if it's applied to unauthorized derivative works; please note that I'm using "derivative" without any sort of pejorative undertone).

Again, you're talking about gaming as a mode of engagement, rather than the mode you'd apply to a body of lore unto itself (i.e. a set of novels, a particular TV series, a comic line, etc.). Those are things where "canon" as an idea helps to define and better understand the shared nature of the imaginary realm. Your personal D&D game isn't shared - except among you and your friends - and it's not grounded to you, since you've assumed control of the framework involved. So talking about "canon" in that context seems to me like a misapplication of the term.

But I think that the two can't be seperated that cleanly. By engaging with RPG canon, you by necessity have to change it, so having an entire set of canon that isn't true anymore is kind of the default state. Orcus is alive in Canon. If you kill him, you have changed Canon. And that isn't something people are upset by, in fact, they are eager to try and kill Orcus, despite it irrevocably harming canon.

And from that context... I don't see how WoTC's declaration is any different. Whether or not Orcus really did try and kill the Raven Queen is a much smaller issue than the fact that your gaming group killed Orcus long before that event even happened.
 

MGibster

Legend
For example, if your gaming group wanted your PCs involved in the Battle Hoth did you make it unwinnable until Luke Skywalker announced the plan to trip the Empire's Siege Tank things? Was the Death Star Run only about keeping the TIE Fighters off Luke, a losing proposition until Han Solo showed up in the Millenium falcon?
I don't know if you've seen The Empire Strikes Back, but the rebels lost the Battle of Hoth even with Luke's discovery of the AT-ATs weakness. When I run Star Wars games, I typically don't have the PCs involved in the big events we see in the movies. We know what happened at Hoth and Yavin so why play it out? Now I have actually run a scenario where the PCs were at the Battle of Hoth but I had them doing something entirely different from what Luke was doing. As far as the scenario was concerned, it didn't matter what Luke was doing up there because the PCs had problems of their own they were dealing with.

Or, actually, here was a real issue a friend of mine told me about one of the Star Wars RPGs. They built Han Solo to have an impossible piloting skill. It was quite literally impossible to be as good as Han Solo, let alone better. Why? Because the Canon said he was the best pilot.
I don't know which version of Star Wars you're talking about but that doesn't surprise me much. There are many, many games where the example NPCs are not possible with the rules as written. I don't think it's established anywhere in Star Wars canon that Han is the best pilot in the galaxy. But I could very well see a game designer insisting that Han had to be the best.

So, yeah, playing the Star Wars Universe, and using Star Wars continuity does not involve any gatekeeping. But to keep the Canon pure, Luke has to destroy the Death Star. And Luke has to save Han from Jaba. And it is Leia and Han who lower the shield on Endor (or whatever it was they were doing, I don't remember). And if those things can change... then you are changing the Canon. Or, you are avoiding those events, and specifically working in the area where the Canon is weakest, rather than where it is strongest.

Like I said above, I typically don't have the PCs involved in things like rescuing Han from Jabba because why would I? We already know how that plays out and there's no reason for us to play it out at the table. I have the PCs running through their own adventures.
 

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