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Hero
Psion said:I think you are conflating two different considerations there.
Good flavor is hard. I used to think that pretty much flavor/fluff/supporting text sucked in D&D/d20 books. Then Book of Taverns sort of changed my perspective. It showed me that the reason I thought that was that most people just didn't do it good.
That said, I do think that while good flavor text takes an amount of skill than many would be game authors lack, rules have an inevitable amount of research and coordination and (too often skipped) playtesting that are easy to flub up if you aren't astute and willing to spend some time with it.
I guess the point I would try to bring home here is that if you think either one is easy, you probably aren't doing it right.
Sure, both of them are hard to do well. I never meant to imply otherwise. And I'd be lying if I claimed I always got both of them down perfectly; I've had errata in stuff I've worked on in terms of crunch, and some sections I'd love to go back and rewrite in terms of flavor.
I was simply asserting that anyone who felt that fluff was the easy part didn't know what they were talking about. There's no such thing as the "easy part," really.