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[WOTC] Revised Corebooks for July confirmed with info

So how early should I start putting together my sales package? ;)

While I'm here how early should I start advertising a sales package for the Revised Corebooks?

July just seems so far away...

~D
 

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What's the problem with haste ? I can see a point for harm, but haste, WTF ?

The revised core rules in the SRD ? I don't believe in it, even if that would be nifty. As long as the rules stays compatible enough to let third-parties publish things derived from the SRD, WotC has no incentive to be extra-nice and give freebies. I havn't heard any errata had been made to the SRD.

The art is fine in the core books, except the DMG who's rather ugly; and all monsters in the MM who're done by Kaluta, Baxa, or Reynolds (just IMHO, of course :D ). Frankly, I would *not* want a come back the old AD&D2 look. Easley covers... *shudder*




I've made some speculations.

The PH gets 34 new pages. They can sure put any number of new nifties, but sadly, that would be insufficient for what I expected, integrating psionics in the core book (I've guesstimated that would take about 50 pages). The monk is definitely going to be like the OA monk, with bonus feats. I would not be surprised if we saw new feat descriptors, like [Fighter] (just like they did in the FRCS IIRC).

The DMG gets 64 new pages. Among the PrC, there will probably be some of the splatbook; but I would also put some virtual money on the generic PrCs from the FRCS (archmage, hierophant, arcane devotee, divine champion, divine disciple, divine seeker).

The MM gets 96 new pages. Even with a more space-consuming layout, new art, and new explanations, they'll probably have enough space to add a bunch of monsters. Sure, they could adapt missing ones, or reprint some selected few; but on the other hand, I've heard the monster compendium Monsters of Faerûn was out of print. It's a 96-page, and it could be less by removing all the redundant infos and "In the Realms" section. On the other hand, if the revised books are tied with the new campaign setting, these 96 pages could be taken with "In the Realms"-esque fluff for that setting for each of the monsters.
 

Just adding my two cents to the chorus here.

Despite having posted some reservations on the other thread about this, Im pretty excited about these new books.

The way I see it, a book with errors that never get corrected is bad, a book with errors that gets an errata sheet is cumbersome but useful, and a book that eventually gets reprinted with all the errors fixed is probably the best. As someone who bought all the v3.0 core books, Im somewhat miffed about having to spend $90 again, but really, it'll be worth it, it really will, since carry around stapled errata that half the time gets forgotten is worse for running a game.

On personal points of note, I do want to see new art for monsters (whoever said to please feed that poor displacer beast, you had it right on!). The Tarrasque, for example, looked so much more ridiculous than it had previously. I like the art for the PCs now however. I've had enough "traditional fantasy" to last me a lifetime, keep the alternatives!

The bit with miniatures however does not sit well with me. I want to spend my money on books, not minis. Once you start buying those things, you can't ever stop, since eventually you want to quit using that same old orc mini for ever goblinoid encounter, or you have more characters on the battlesheet than you have minis. The fact that I don't like and am not good at painting is no help either.

That said, I plan on buying the books as soon as they premier. I'm guessing it'll be at GenCon (c'mon, a July release, GenCon in July, its obviouss). I always plan out where I want to go first when the Exhibit Hall opens and always stand at the front of the crowd, running in as soon at the gate is up. Looks like I know where I'll be headed this year! :D
 

While I'm sure happy to know that all errata and clarifications plus the (few) universally acknowledged needed corrections will be printed in the revised corebooks, I am very skeptic about the consequences.

I really doubt that the new books will have only clear rules, and will be errata-free, let's be ready for this. We'll never get error-free books :)

Plus, and most importantly, although many players (and some authors as well) dislike something from the core rules, be it a class, a spell or whatever, there are also many players that are perfectly fine with them. Change the Ranger and you may have more satisfied people than before, but you'll have new rants from the ones who like him as it is now.
Sure: first check the differences, and if you prefer the un-revised rules, simply don't buy the new books; but they will become the new standard, and this messageboard will see more arguing than before... which isn't necessarily a bad thing, since we like it a lot ;)

I think that if Monks, Bards, Rangers and maybe someone else is "heavily" fixed, basically it'll paved the road to a habit of simply write your own class and make it as you like. The DMG's Witch is anyway a suggestion to this, isn't it? Fine. I don't see any problem with it, except exactly the difficulties in balancing the PC with the others. I wonder if they are playtesting all the new classes or if they are just trusting that if so many of us think the Bard needs a fix, then it must be true. But there will still be thousands of house-ruled fixes for the Bard even after the revisions anyway...

Neverthless, if some of our expectations written in this thread become real in the new books, they'll make a great improvement in our games.

Personally, I'd like to find at least:

PHB:
- better explanations of some under-explained abilities (Wild Shape, Rebuke/Control Undead...)
- better explanations of some skills
- extra feats from splatbooks that are suitable for non-fighing classes
- full stats for few Animal Companions, Familiars, Divine Mounts AND comprehensive lists (similar to the spells lists would be fine)
- a longer list of Summoned monsters/nature's allies
- more Bardic Music forms (I supposed that the ones in PHB were only examples, but I've yet to see other ones printed anywhere)
- better book binding! definitely better glue :)

DMG:
- how to calculate EL and how to really use it, or otherwise wipe it away forever
- a decent section on traps
- a decent section on area spells

MM:
- comprehensive pages on how to write a totally new monster from scratch
- ECL for all playable creatures
- ultimate rules for advancing creatures
- favored class for every monster that takes level
- touch and flat-footed ACs in the stats
- at least a couple of sentences about every creature's reason to exist in your world
- one picture for EVERY missing monster (the worst thing when I bought MM was to find out I would have never seen the Balor, my favourite monster)

But I'm quite convinced that of the MM 100-pages increase 99 pages will be because every monster will basically get his own page (they are over 500 - like the back cover says - only if you count each Dragon's age as a different monster: count 10 Dragons instead of 120, don't give single pages to Animals and Vermins and you fit them all in 320 pages).

A final word:
I hope that game mechanics will be almost untouched, or they may have unpleasant consequences on a lot of material already published.
I also hope that core classes won't change heavily. I have my own ideas on how I'd fix some things I really don't like from Bard, Wizard, Sorcerer, Paladin, Monk, Druid and Ranger, but I have resisted until now to change them, and they all still worked fine in my games; nobody prevents a DM to change whatever he wants, but although many of us wish for a new Ranger or Bard, I'm sure that each has its own new version in mind, and few will be much more happy with the ones they'll find in the reviewed PHB if they are very different from the current.

:)
 

Thank you Negative Zero and William Ronald for bringing up entertainment costs. I compare nearly every discretionary expense to a 2 hour movie, and the 3 core books have already been worth WAY more than the money I spent on them. (the splat books not so much, but that's another matter...)

For what it's worth, I'm excited about the new minis tie in and I hope that psionics aren't forgotten in the revision.

7 months and counting!!!!
 

Gez said:
What's the problem with haste ? I can see a point for harm, but haste, WTF ?

I don't mean to re-open the debate here. There are many old threads on this subject and anyone who wishes to discuss it should use one of those. That said, here is the answer to Gez's question:

The main cited problem with haste is that it allows spellcasters to blow their spells out the hatch very quickly. The power of this effect is strongly dependent on how many encounters the spellcasters can expect between rest periods (and whether, therefore, they have to be at all careful about using up all their spells). This has lead to problems for a number of people.

The haste bonus to AC, because it stacks with everything, has also occasionally been cited as a problem.

Please note: I've tried to be factual and even-handed with that answer, and just reply to Gez's question. I have not claimed that there is a problem or that there isn't one, only what people have said is a problem. Once again, please do not start the never-ending argument again in this thread.
 
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Li Shenron said:
I have my own ideas on how I'd fix some things I really don't like from Bard, Wizard, Sorcerer, Paladin, Monk, Druid and Ranger, but I have resisted until now to change them, and they all still worked fine in my games; nobody prevents a DM to change whatever he wants, but although many of us wish for a new Ranger or Bard, I'm sure that each has its own new version in mind, and few will be much more happy with the ones they'll find in the reviewed PHB if they are very different from the current.

:)

I certainly hope they will do better than my own feeble attempts at alt.ranger. Otherwise I'd be seriously disappointed. :)

I say: Bring it on! If it's good I'll buy it.
 

darkbard said:


well, i for one love the look of 3e. to me, the "neo-goth" iconics are much more evocative of a dark fantasy where heroes risk their lives against creepy necromancers, powerful dragons, bizarre aberrations, and slave-taking races from the planes and the underdark. my game isn't some mamby-pamby bucolic pseudo-medieval countryside. it doesn't look like a variant historical setting but instead something dark, epic, and magical.

Hmmm...I get the feeling of bad Rob Liefeld comics when I see 3e art.
 

Curious...

Vanye said:

That's better than White Wolf's prior track record, though. 1 year between editions for their games, vs just under 4 for D&D? I'll take that any day.
That's how it already is.... [/B]
Which of White Wolf's games got revised after 1 year in print?
 

darkbard said:


well, i for one love the look of 3e. to me, the "neo-goth" iconics are much more evocative of a dark fantasy where heroes risk their lives against creepy necromancers, powerful dragons, bizarre aberrations, and slave-taking races from the planes and the underdark. my game isn't some mamby-pamby bucolic pseudo-medieval countryside. it doesn't look like a variant historical setting but instead something dark, epic, and magical.

Ditto. I feel the exact same way. I love the more "hard-edged" look.

In my games, there are no knight in Shining Armor. Armor does not shine when it is beaten and slashed almost daily.

You get a hole punched in your armor, you plug it with a spike. :D
 

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