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[WOTC] Revised Corebooks for July confirmed with info

Posted this on ROE, though it should go here, too.

(...)
And actually, if people bothered to read the catalog blurb, it answers a lot of concerns and questions. The following are what I think are the important points of what these will look like:


Each of the D&D core rulebooks has been revised and updated for clarity and content.


Okay... I would hope/expect that would be the case. SWRCRB and D20 modern handle many skill and combat rules better than the core rulebooks and I would welcome such revisions.

Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences.

This worries me. Users have harped on many things that need change (monk and paladin class restrictions, skill focus, rangers, harm), but many have groused on things that do not need changed IMNSHO (weakening the cleric and/or monk comes to mind)

The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete.

This gives me a little comfort, as it kills some of the more annoying "it's too powerful" whines.

These revised editions also contain bonus content, such as new feats, that are exclusive to these editions.

Marketing at work here...

In addition, the new and revised content instructs players on how to take full advantage on the tie-in D&D miniatures line planned to release in Fall 2003 from WotC.

I could give a rats patootie about the tie-in minuatures line, and will continue using minis the way I always have.

Overall changes to all the titles include making complex combat easier to understand and provide more information on interaction with and summoning monsters.

Fixing summoning monsters? Can I get a "hell yeah!"

Revised Players Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists.

I worry. I think the only class that really need revision is ranger, and most of its problems aren't balance problems per se, but flexibility and front-loading problems.

Changes have been made to the item creation rules and pricing,

This makes me wonder. At the very least, I hope they fixed boots of speed.

and there are new prestige classes included.

Probably recycled, but I hope to see some new ones.

There is also expanded advice on how to run a campaign.

Big deal.

Revised Monster Manual now contains adjusted layout that makes the monsters statistics easier to understand and use.

This is unclear to me. Is this a new PAGE layout or a new stat block format?

There will be some new illustrations and a new index,

Don't see the problem with existing illos with a few minor exceptions (displacer beast seems to the the most rued one, and unber hulk is also not loved by old timers.) Really, the book that need new illustrations is the PHB.

and there is now expanded information on monster classes and playing monsters as heroes.

I wonder if this is just a repackaging of the ECL system that has appeared in all the cap books. At any rate, it probably means a lot of ECLs.

These revisions are fuly compatible with existing backlist products,

And, dare I ask, d20 fantasy products? I can only hope, but this statement is what I consider most important.

Each revision includes some premium content from products that followed the original core rulebook release.

Already discussed

The total amount of new and revised material is appproximately 25%.

New to the books or brand new?

These new editions will have revised covers that reflect and refresh the line look established upon the inital release of the titles.

Could give a crap.


There you have it. Most questions and concerns are addressed somewhere in there. The blurb here was much more informative than the press release.
 

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Re: Re: Value for money

kenjib said:
This only serves to highlight my point though. Comparing D&D books to a movie is completely irrelevant just like comparing D&D books to wrestling with my children is. They are all based on completely different economic models and there are so many variables that it's irrelevant. What about the fact that the cost is only for 25% new material, thus making the true cost of this purchase closer to $360 in value per dollar?

...........

Comparisons along these lines have very little meaning in a direct hour-per-hour comparison.

Well, yes and no. Wrestling with the kids is more than just pure entertainment: it's contributing to their health and mental well-being, and yours, too. Playing D&D and the purchases necessary is more comparable to seeing a movie than playing with your kids because the former are pure leisure activities for most, and the other is a much more complex social interaction. The costs associated with each are involved, but the former are fairly direct, while the latter is somewhat directly unquantifiable.

Seeing a movie in the theatre has a specific cost and anticipated return. You pay a fixed fee, and anticipate being told a story for a fixed time, and hoping that it will be enjoyable. It is a commercial transaction. Purchasing D&D rulebooks is a similar transaction. You are purchasing a ruleset for reading and usage purposes, with the expectation that the application of said ruleset will provide a fair degree of entertainment. The realization of these expectations is what determines the success of a particular movie or RPG, but they follow generally similar models. Wrestling with kids or playing hide and seek does not. The comparison in time is fair inasmuch as people often seem to have blinders concerned with the ROI involved with such activities. I enjoy going to the movies, but once the experience is over, it's pretty much over, except for reminiscing. A rulebook purchase, however, is only the beginning of the activity, an actual means to an end of entertainment. Reading the books themselves is an enjoyable activity, let alone actually putting the rules into practice. Look at how many people purchase modules purely to read them.

What movies do, however, is provide a service that I can't provide myself...sometimes an intangible result of an enjoyable story that I would not have thought of. This is no different than if I compared D&D to a novel, which has a much better ROI than a movie, but lacks its visual, somatic and auditory components. People consider $8-$12 reasonable fare to pay for a new anticipated movie, though they may begrudge such a number, and often will see a film for less at a matinee. During the summer, many folks may see a movie a week, and think nothing of it. If they purchase soda and popcorn, that number may double.

If you prefer, you could compare D&D with a DVD player or VCR, which also has a ROI closer to that of the D&D core rulebooks. They both also give entertainment value over the long haul, but few people complain about purchasing a $65 DVD player (which will require additional spending to actually make use of) or $79 for a VCR (which again requires another service and additional equipment to actually use). This is because of perception, not actual value. That is the issue that is actually being argued about. I rate the value on a dollar-to-hour ratio of my limited free time. Super Mario Sunshine, for example, is a good deal at $49 (though I got a bundle system). The amount of hours I'll play it for and derive enjoyment in so doing make it's value superior to me than, say, seeing the Spiderman movie. But I still went to see the Spiderman movie, and didn't begrudge the price. As you point out, it's what the market will bear. Many people will also think nothing of spending $8-$12 on a printed module, for only 24-36 B/W pages, but will bemoan spending $30 on 320 color pages with hard bindings on better paper stock. I just think people just tend to forget what a good entertainment value RPGs actually are.

You are correct that it's not a one-to-one relationship, per se. Playing Ballerina cards with my daughter is more valuable to me, than say, playing a game of Dance Dance Revolution or reading Heart of Nightfang Spire, irrespective of actual cost. But I think folks have a skewed perception of actual versus perceived value. YMMV.
 

kenjib, the point here is that you pay for what you want. it's as simple as that. if you would prefer to wrestle on the floor with your kids, than spend more of your hard earned money on even more DnD books, then don't spend the money, wrestle. or go to a park or find some other hobby that's more or less free. you might be able to get a hell of a lot more value out of a cheap deck of cards and marathon nights of solitaire.

you're right, there isn't a direct correlation between 90mins of a movie and 90mins of a DnD session. but i think that it's safe to say that over several years, the value of the entertainment gained from using those books, outweighs the money spent on them. meaning therefore, that you've already gotten back the money spent on the books. perhaps not literally, but in actuality, certainly.

it's all voluntary. all of it: the gas that you use (provided you didn't want to/couldn't take the train/bus), the junk food that you eat (you could always bring tofu and rice cakes if you prefer), hell you could fix food from home and bring it with you, there's no law that says you have to buy junk food. and all of it comes down to what you're willing to spend/pay (not just in monetary terms) for something you love.

bottom line, if the new books aren't worth it to YOU, don't buy them. if they are, buy them. simple. if you think you're being ripped off by money hungry capitalists, don't support them.

but then, those same money hungry capitalists are the same ones, unless i'm mistaken, who practically gave away their gaming license and directly made it possible for hundreds of new small business d20 publishers to make some money of their own, AND make this new incarnation of DnD probably the most successful version yet.

~NegZ

<EDIT>
very well said WizarDru. you expressed a lot of what i was thinking but wasn't able to say.
 
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Psion said:
There is also expanded advice on how to run a campaign.

Big deal.[/b]

I'm suprised to hear you say that. I realize WE are experienced DMs, but shouldn't the DMG actually BE a guide to DMing? It's one thing I loved about the 3E guide and hated about the 1E guide...that it gave actual ideas and guidelines beyond a bunch of magic item tables.

Spelling out even more of the core assumptions of the system and ways to change it can only be good, IMHO. For example, including the iconics stat-blocks to illustrate examples of what PCs might be equipped with to better illustrate wealth levels, as well as more details on things like item creation (always problematic, IMHO), more detailed information on constructing custom content, and so forth. Not everyone has access to these boards, and the capable talent therein. :)

Revised Monster Manual now contains adjusted layout that makes the monsters statistics easier to understand and use.

This is unclear to me. Is this a new PAGE layout or a new stat block format?

There will be some new illustrations and a new index,

Don't see the problem with existing illos with a few minor exceptions (displacer beast seems to the the most rued one, and unber hulk is also not loved by old timers.) Really, the book that need new illustrations is the PHB.

I think it will be some new (in some cases badly needed) monster illos, a REAL index, not just a CR index and definitely a new stat block format (try finding an osyluth on the fly, if you don't know what kind of creature it is...devil? demon? night hag? flip flip flip). I'm of two minds concerning the layout...I just want the picture near the start of a statblock, overall. I'd rather have detailed info than single-page entries. I'm sure the ECLs from the Dragon article will be there, too, as well as an expanded monster character section in the beginning.

and there is now expanded information on monster classes and playing monsters as heroes.

I wonder if this is just a repackaging of the ECL system that has appeared in all the cap books. At any rate, it probably means a lot of ECLs.

These new editions will have revised covers that reflect and refresh the line look established upon the inital release of the titles.

Please, please, PLEASE no embarrasing boobage covers. :rolleyes: I like the current covers, but if we must change them, please make them something I don't have to be embarrased to let my in-laws see. Pretty please?
 

WizarDru said:

Please, please, PLEASE no embarrasing boobage covers. :rolleyes: I like the current covers, but if we must change them, please make them something I don't have to be embarrased to let my in-laws see. Pretty please?
Agreed. We don't need another reason to defend ourselves and legitimize our enjoyment. I don't think they'll change their art style too much for this version. They have an established look that people know. They'll make it different along the same theme I'm thinking. I like the look of the current Core Book covers, as well. I'd like to keep it that way. :)
 

WizarDru said:
I'm suprised to hear you say that. I realize WE are experienced DMs, but shouldn't the DMG actually BE a guide to DMing?

Certainly it should be. My statements here are in context of all the fear and loathing being leveled at the books here. I certainly don't think that new campaign advice is something that is going to throw a monkey wrench in current games, like some possible revisions could.
 

I'll happily buy the new books IF they're bound more solidly than the last batch. My 21 year old 1E PHB has a rock-solid spine; my lightly-used 3E PHB is ready to disintigrate at a touch.
 

Assenpfeffer said:
I'll happily buy the new books IF they're bound more solidly than the last batch. My 21 year old 1E PHB has a rock-solid spine; my lightly-used 3E PHB is ready to disintigrate at a touch.
I have no problem with my 3E books, but now I only play once a week. But nothing compares to the early first edition books. I'll never forget when one kid got off his bike and unrolled the still-intact PHB from his back pocket! :eek: Seeing my amazement, he then folded and unfolded the book from top-to-bottom! He used the book for at least 2 more years, and it was still intact, although the cover was getting rather, um, limp.
 

Re: Re: Re: Curious...

Tiama'at said:
If you mean that 3 editions in 10 years was "seemingly endless" then I cry for your math teacher.
- Ma'at [/B]

3 editions? I smell a snarky fanboy, 'cause that's flat-out nonsense. 3 "official" editions, fine. Quite a few unofficial revisions in the first couple of years. Remember when each extra success on the attack roll used to add to damage for all forms of attacks, not just firearms? That lasted about 10 minutes. Ah, how I miss my street-fighter vampire with pipe-cleaner arms, but coordination out the yin-yang.
 
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Hasbro claim that 25% will be new material and all three books combined will cost $90. So by their own figures, if you have the three current books, you'll wind up paying $90 for $22.50 (= 0.25 x 90) worth of new stuff. Ergo:

Ha$bro = T$R

:mad: :mad: :mad:
 
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