TerraDave
5ever, or until 2024
And seeing the pitfeind, I might actually believe them.
From Rodneys blog:
He has more stuff on SW encounters.
And from Mearls blog
From Rodneys blog:
WotC Rodney said:When it came to doing encounter design, specifically, for D&D 3.5 I was usually inclined to pull existing monsters and NPCs out of the "toolbox" of books I had at my disposal....I tended to create new monsters sparingly, and NPCs only when necessary.
For my Dawn of Defiance adventures, and any other encounter I've designed so far, my tendency is the exact opposite. I actually prefer to design my antagonists from scratch with a few exceptions (I don't bother redesigning stormtroopers or Imperial officers, but I have been known to create alternate versions)....
I've been working on a D&D 4th Edition adventure lately as well, and I've once again found myself designing the antagonists in each encounter from the ground up. Sure, I've got a whole Monster Manual to pilfer from, but I haven't been. Granted, I think it's much easier to design a monster in 4E than designing an NPC in Saga Edition, but that's not really the point. Saga Edition still uses most of the basic design philosophies embraced by 3E for opponent design, while 4E, of course, does its own thing. I wonder if I've gone to a "build from the ground up" philosophy because Saga Edition/4E make it easier to do, or if it's because of some other reason (constant exposure to the inner workings of game design, for example, or just having been put in a position to get faster at stat block design).
He has more stuff on SW encounters.
And from Mearls blog
Wotc Mearls said:Total time it took to create a level 8 gnoll warlock and level 11 human wizard NPCs, both with templates applied: 40 minutes.
If I had access to physical books and wasn't writing these guys for an adventure (necessitating a lot of extra writing; for a home game I might just note the what page I could find a spell or whatever), I think it would've taken me 20, 25 minutes tops.