Sitara said:Gnoll warlock? So monsters will still have classes? And those templates (aka clunkfests) are still in?
@#!@$!![]()
Sitara said:Gnoll warlock? So monsters will still have classes? And those templates (aka clunkfests) are still in?
Sitara said:Gnoll warlock? So monsters will still have classes? And those templates (aka clunkfests) are still in?
@#!@$!![]()
If you have a one-size-fits-all wizard that you use for all NPCs, good for you. But many DMs want unique NPCs for villians, scouring books for prestige classes or interesting multi-class possiblities, interesting feats, items and spells, which then usually requires double checking skills, BAB, Saves, etc. - especially with your list.Kraydak said:I'm not that impressed. You have to compare the times quoted with creating core-only 3.5 characters (technically impossible, but quite approximatable for the warlock). The only real place to save time is magic item selection (maybe spells, if wizards don't have spellbooks. But then, you aren't selecting special abilities). NPCs don't have enough money to make life complicated though. For the wizard, Boccob's book and Haversack. Blow most of the rest on headband/ring/cloak/amulet of natural armor (still running Mage Armor). Anything remaining goes into 7th/8th level scrolls and partying funds.
And, based on some designer's comments, you can also just increase BAB without worrying about HPs and Saves, or increase HPs without worrying how BAB and Saves increase, etc., within a given range for a level X monster. (This would be in addition to added\dropped abilities.)Scribble said:My guess for templates is you'll just be swapping out parts, as opposed to changing the math. Kind of like taking racial class levels, or like the optional powers for drow classes in the drow book... It will be much more streamlined because you won't have to change things like the BAB and Saves just because you wanted a different style creature...