howandwhy99
Adventurer
Oddly I made a post about designing modular game systems only a few days ago.
From the Wizards new D&D blog:
Mike Mearls, Team Lead
Greg Bilsland, Team Producer
Monte Cook, Design Team Lead
Bruce Cordell, Designer
Robert J. Schwalb, Designer
Jeremy Crawford, Development Team Lead
Tom LaPille, Developer
Rodney Thompson, Developer
Miranda Horner, Editor
To be honest, the statement you make in the sentence immediately preceding this one does, too:
As a business / business model - I'll buy that. As a game? That smacks of the same kind of "you're Doing It Wrong" arrogance that turned folks sour around the launch of 4e in the first place. For WotC's sake, and D&D as an entity, it's probably a good thing that you're no longer involved if that's how you truly feel.
I'm not attacking you personally here. I gather that you had a rough time with them, so your bitterness is understandable. That said, I don't think your assessment of 4e is all that fair.
Not just you. It's busted as heck for me too.
To be honest, the statement you make in the sentence immediately preceding this one does, too:
As a business / business model - I'll buy that. As a game? That smacks of the same kind of "you're Doing It Wrong" arrogance that turned folks sour around the launch of 4e in the first place. For WotC's sake, and D&D as an entity, it's probably a good thing that you're no longer involved if that's how you truly feel.
I'm not attacking you personally here. I gather that you had a rough time with them, so your bitterness is understandable. That said, I don't think your assessment of 4e is all that fair.
Thanks
BTW is the thread looking goofy for anyone else? Everything from #125 is posting like a multi-quote under Roland55
Agreed. But it's more than that. The D&D team has undergone such a continual shift that it looks like there's absolutely no consistent leadership and vision. Until there is such a person (who actually has backing from the company) and vision, it's all a crap-shoot.
It's hard for me to have any faith in such a company. Obviously, for everyone else, YMMV.
Beyond Gary Gygax & Bill Slavicesk who has been at the design helm of the game for more than 1 edition (8-10 years)?
Paizo is not going to be beat at their own game. The adventure path paradigm is their bread and butter because it naturally works with a subscription based book selling model - very lucrative for a small bookseller. Not to mention they have been cultivating authors and running contests to find more. It is every bit as much if not more important to their success IMO as the updated ruleset with a legacy audience.
What Wizard could do is go with alternate adventure designs until they find something that hits. Traditional modules can be every bit as complex as any finely written novel, but they are simply a different beast. Imagine a basic module-sized situation (an adventure territory) and tie all of the piece together in their relations. Then spin out a potential future of dynamic change within it. The key is, let the players change the world and the future timeline and enable DMs to construct alternate ones easily on the fly and between sessions without ignoring the starting relationships. - Well, that's one way. But just because adventures may not be selling or be seen as a weakness now doesn't mean they don't support play or cannot be reinvigorated.
Makes me wonder how Paizo did this...remeber there is a right and wrong way to do it. In sales we ask people what they want, then ignore 90% of there answer and take the last 10% and twist and interpirt it to give our first suggestion, then we gage there responce to maek a second suggestion.
But the OGL gave us Mutants & Masterminds, Spy-/Fantasycraft, Iron Heroes and Pathfinder.Bah! The OGL was just a poor excuse for small time companies to make money off the backs of a real game system. 90% of the 3rd party stuff was poorly conceived, utterly unbalanced, overpriced crap.
Feel free to have an OGL again WotC, but this is one consumer who won't touch it.
The already have the license......
UNLESS, you get a license from Paizo to integrate the Pathfinder system in whatever offering you come up with. Then we'll talk.![]()
Maybe he thought of some people in the Hasbro management...Dunno, most of the ones I wanted to see gone are already gone. I'm fine with the above 5e core team, though it could be greatly improved by adding a few more names.
How, without something like an OGL or Hasbro selling the rights for the 4e system?...
People who play 4E are still going to have support for their game. Who are they supposed to be unifying with?