Insight said:I doubt WOTC is going to do anything with the other settings. Eberron certainly wasn't the huge hit WOTC thought it might be, and I doubt they'd want to muddy the waters with yet another setting any time soon.
SPoD said:The three finalists who actually wrote the 125-page bible are all under NDA forever, and WOTC owns their products, lock, stock, and barrel. The ones that got published by other companies were only semi-finalists, and only had to write 10-page descriptions.
I saw Rich Burlew (one of the 3 finalists) get asked about this at a seminar once, and he said that he knew of no plans to ever use his setting for anything, but that some ideas had already been strip mined from it and added into more than one D&D product that was published since then. (Apparently, the idea for necromantic elves was taken from his world after the decision was made and suggested to Keith Baker to add into Eberron, without telling Keith where it came from.)
Rich said he imagined that his Setting Bible was sitting somewhere deep in the giant warehouse next to the Ark of the Covenant. Considering that he has the resources to publish it himself now if he could, I think it's safe to say that WOTC is holding on to it forever.
Xyxox said:There's a lesson in all of that. Maybe the lesson is, never ever ever enter IP into a WotC contest as the likelihood of ever seeing any gain from it, especially over a large time period, is somewhat similar to winning the lottery. Even if you produce something wonderful, you probably will not receive adequate compensation.
SPoD said:Well, considering Rich got paid $20K then and it was the encouragement that prompted him to start Order of the Stick, I'd say he did just fine. He even said in the seminar that he had no regrets about the deal, since he was doing better with OOTS than most roleplaying writers and the IP in question had been invented solely for the WOTC contest (that is, he didn't give up his home campaign setting or anything).
But yeah, he managed to land on his feet. Your point is still valid for most people.
defendi said:If anyone ever pays you 20,000 to write a 125 page document that they will then own in perpetuity . . . TAKE IT. WotC was incredibly generous with that contest. I thought it was actually more than 20k. You won't find anything like that in roleplaying. Most authors don't make that much money on novels that get published.
defendi said:I thought it was actually more than 20k. You won't find anything like that in roleplaying.
Xyxox said:They received thousands upon thousands of submissions from what I remember. Hundreds were probably god enough to get to the level of semi-finalists. So your odds of getting to the $20,000 point were actually pretty slim.
Nope nope nope.Glyfair said:From comments that Keith has made, I believe that the 100+ pages were done with input and help from the D&D design staff. So it's not like the 100 pages were all Keith. It was a collaboration, with Keith just being the central person.
Sort of. When I saw this post, I said "Huh?" and talked to both James and Rich. The culture of Aerenal is something that emerged in that final stage. When we were dividing up the work for the ECS, the elves fell to me. Because of some various other changes, the original elf culture I had developed didn't fit as well. In the discussion of what else we could do with them, someone said "What about something to do with necromancy?" and I ran with that. The person who said that may have been thinking of what Rich had done. But when I created the Undying Court and the ancestor-worshipping culture of the Tairnadal, all I was playing off of was "necromantic elves." As I said, I contacted Rich right away, because I'm personally very pleased with Eberron's elves, and if it somehow turned out that I had stolen them, I wanted to know and to apologize. He's bound by NDA, but said that his elf culture was quite different. So it inspired the sentence "necromantic elves" - but Aerenal and Valenar weren't directly taken from Rich's setting, which AFAIK is still intact.SPoD said:(Apparently, the idea for necromantic elves was taken from his world after the decision was made and suggested to Keith Baker to add into Eberron, without telling Keith where it came from.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.