WotC setting search winner - Eberron

NickTheLemming said:


No, it's a train. If in doubt, look at the words next to the picture. It says "train".

Nick the Lemming

Pull your tongue out of your cheek, troll!

I've you're just a lurker, I apologize. But you've only got 11 prior posts, and your name suggests that you are, in fact, mocking those who, in their lemming like way, have jumped on the anti-Eberron bandwagon.

I'll look at your comments in that light, since it makes me feel better about human nature.

--G
 

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Maybe it's because I am active in a homebrew campaign, but Eberron does not really cry out as a must have purchase ... yet.

The initial publicity seems to be handled a bit badly. We still do not know WHAT the basic concept of the world is yet. Is it a dark setting with swashbuckling heroes, high magic, and an area with dinosaurs? Apparently at least some of this is true. However, despite some fairly decent artwork, I still don't see why this setting is a "must-have" purchase. It may well be a good setting. Or a bad one. I really don't have much information to make an informed decision. Just impressions.

It is true that magic in D&D games has been used for such things as portals, flying carpets, and flying ships. I think the train concept just seems a bit odd, but the questions remain as to WHY somethings are the way that they are in Eberron.

Also, I remember that there was a strong impression that the technology level for setting submissions would be basically medieval. Maybe Eberron has medieval technology with a few twists. Most settings have a few areas or items that seem to defy many fantasy conventions. Of course, there is a reason why such things exist.

Perhaps the Dragon magazine article next month will give a clearer indication about the true nature of Eberron. For the moment, I tend to be somewhat doubtful that Eberron will catch on.
 

I take it all back. If Eberron has the long-awaited rules for train duelling, it just became a must-buy!
Not Eberron, but you've given me an idea...

Steamduel
Proposal
A post-apocalyptic world of darkness. A world of fear, where only the strong survive. But most of all, a world of railways, and the engineers who ride them.

Come to the future of D&D, where chaotic neutral undead half-dragon anarcho-gothic-punk necro-engineers swing chains and cast spells at each other from spikey steel engines on concurrent tracks. A world where the desperate survive only by laying rail for the demon tycoons in their endless struggle to monopolise freight and passenger transit to and from the Abyss. A world where men kill for coal, and the only good cargo is dead cargo.

And remember -
The end of the line might come much sooner than you think.
 
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I think we need to tone down the debate a little. Most of the moderators are away, so let's try to keep the discussion civil.

You may love Eberron from what you have seen. You may hate it. You may be somewat skeptical, or even indifferent. However, I think some of the debate in this thread is getting a little too personal.
 

Re: Re: Re: Re: WotC setting search winner - Eberron

Goobermunch said:


Actually Emiricol, I was simply showing that the gaming report preview is subject to more than one valid interpretation. You read it and fell that Eberron will suck. I read it and think that Eberron sounds intriguing. That's all.

--G

Actually, I read it and said, "WotC PR is horrid, and this sounds stupid but I'll check it out when it comes out". You are the one who said I said "it sucks, knee-jerk, blah blah blah blah [insert judgements here]"
 

drnuncheon said:


Maybe it's for something bigger than a cow (a dinosaur catcher?). Maybe the cows fly. Maybe the train is only 8 ft tall and hovers 2 ft off the ground. Maybe it's a toy train. Maybe it's made of Nerf (tm). Maybe they really hate cows.
rounser said:

Steamduel
Proposal
A post-apocalyptic world of darkness. A world of fear, where only the strong survive. But most of all, a world of railways, and the engineers who ride them.

Come to the future of D&D, where chaotic neutral undead half-dragon anarcho-gothic-punk necro-engineers swing chains and cast spells at each other from spikey steel engines on concurrent tracks. A world where the desperate survive only by laying rail for the demon tycoons in their endless struggle to monopolise freight and passenger transit to and from the Abyss. A world where men kill for coal, and the only good cargo is dead cargo.
How's about: Steamduel: No Cows?
 


drnuncheon said:


...especially when Midnight wasn't even sent in to WOTC.

But hey, if people repeat something loud and long enough, everyone will believe it.

J

Two people said that, one (me) as a question. It hasn't been mentioned in pages on this thread.

EDIT: And the misconception was quickly corrected. What this has to do with whether this setting "suxxors" or "ru|3z" I'll never know.
 
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Banshee16 said:

WotC didn't "pass" on Midnight. It wasn't part of the competition. It was a completely separate setting created by FFG.

And it was already in production before the setting contest even started, IIRC.

Banshee

Yeah, this has only been cleared up about 10 times already :rolleyes:
 

jasamcarl said:


Uh, magical devices that serve the same function of trains. But then, you probably think the spell Teleport was inspired by Star Trek.

IMHO, if the picture looks like a train, has a caption that says "train", and functions like a train... It's a train.
 

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