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Midnight was in production well before the contest started, and was never entered. You are right about Dawnforge though. I hear good things about it, but have not tried it myself.

BrooklynKnight said:
many of the setting submissions were published by 3rd parties.


Dawnforge, and Midnight are just two examples.
 


I submitted one though I never found out if it went anywhere besides the round file cabinet. It was going to involve psionics being a underworld art because it could be taught to anyone (a decent roll in any stat could make you a good Psion). Magic teaching was tightly controlled by mage guilds which were separated by their specialty and when not hunting down Psions and Psychic Warriors were busy battling each other (My Kung-Fu is better than yours). That's just a basic idea behind it but I haven't had much time to work on it lately. I just left the Air Force in November, had to move, start my new job, etc. :(
 


Dirigible said:
Dude. You gots you a weird nick.

Is Darth Vader my father? :)

^^Congrats to all who have further developed their settings. I'm glad, too, to see that the ball is still rolling at WotC. For any curious, one of my tales can be found in an anthology called Kings of the Night II. The electronic edition is already available, with a paperback due... sometime. My favorites are "Escape from the Heart of Djar" from Dragonlance author Jeff Crook, and "The Mark of Ganesh" from Jack MacKenzie. My story is called "Eye, Urreal."

Here's a quote from the Introduction:

SOME critics have branded Sword & Sorcery, or Heroic Fantasy if you prefer, with the label "Thud & Blunder". Not entirely undeserving, some imitative stories have led to this conclusion. But those who write off S&S do so at their own peril. For the genre has all the elements to create any kind of tale: a religious or philosophical story, an action story, a funny story, a tragic story...

This second volume of KINGS OF THE NIGHT, like its predecessor, serves up all these many varied types of tales. A story like "Eye, Urreal" by Robert Burke Richardson will satisfy the reader who seeks deeper meaning in an S&S story. "The Princess Quest" by Joy V. Smith is a light-hearted parody of the genre, and a much needed anodyne to the dark and bloody nature of this collection. Pulse-pounding action is found in many of these stories including Jeff Crook's clever "Escape from the Heart of Djar" and the ever-literary and poetic David Bain, who returns with another tale of Shin and Skulk. To dip into Bain's reality is to see bright colors and intriguing mysteries. These are just some of the tales that await you.

There are enchanted swords, werewolves, inter-dimensional portals, eldritch horrors and plenty of swordplay to satisfy those who love this genre above all others. Where else can you satisfy your love of fantasy, horror and sometimes, even science fiction (see "The Thing From the Sky" by Scott Sheaffer), all in the same genre? Sword & Sorcery is versatile, limber and just plain fun. So read on, brave hearts. And I'll meet you at the inn if the trolls don't get you...

G. W. Thomas

I had five setting proposals, and have adapted four of them as short stories, all of which should be appearing over the next year or so.
 

Emiricol said:
Midnight was in production well before the contest started, and was never entered. You are right about Dawnforge though. I hear good things about it, but have not tried it myself.

Indeed. Dawnforge is a great setting. The only problem is trying to incorporate all of the nifty things into my campaign. One thing that seems to be very enjoyable is the fact that the players get to help define the racial stereotypes through the selections of Racial Talents and Transformations. We have an Ogre who might decide to take the path towards Ogre Mage-dom. His first ability would be to Fly...(Weeeeeeee...)
 
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Wormwood said:
I recently re-released my setting.

Bound in a Hefty-bag, this extremely limited-run collector's edition was snatched up by the fine folks at BMI Waste Services.

If you hurry, you should be able to catch it at your Friendly Local Land-Fill.

I'm thinking of using this publisher for a couple of my short stories :D
 

I turned my submission into a message board game that I'm pretty happy with so far. :)

Morningstar, by the way, is a pretty cool high-powered setting. I've been digesting it slowly. No room to use it yet, but some really good ideas in it.
 

What is the fascination with psionics? They seem to be disproportionally represented in the semi- and finalist settings. And, of course, we have Eberron. Not to mention Dark Sun redux in Dragon/Dungeon magazines.

I'm not trying to be judgmental -- just wondering. Is it because psionics = more options and more options = good? Or is there this whole culture of psion-loving gamers that are desperate for psion-friendly settings?

I personally think some of James Wyatt's setting proposals (see www.aquela.com) are fantastic, and hope that they'll eventually be fleshed out. None of them involve pisonics, though. :)
 

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