D&D 5E (2024) WotC Should Make 5.5E Specific Setting

well, they are core player options, so if you were gonna make a 2024 setting it'd definitely make sense to make sure they were well integrated into it (as opposed to kind of just being an addon). that doesn't necessarily need to be making them super common though
Adventurers are those individuals who are not well integrated into society. That's what makes them adventurers. But playable species are added to the game all the time (e.g. dhampir). You can't change the setting every time that happens. You just have to assume that some species are rare and obscure. And most game worlds have abundant sentient species who are not playable, such as goblinoids or true giants.
 

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Adventurers are those individuals who are not well integrated into society. That's what makes them adventurers.
...that's not...what? i mean you can definitely play an adventurer who isn't well integrated in society but that's...that's not the DEFINITION.
But playable species are added to the game all the time (e.g. dhampir). You can't change the setting every time that happens.
nobody's saying you do? @Hussar was thinking about a hypothetical new setting designed specifically to leverage 5.5e.
You just have to assume that some species are rare and obscure.
you can have something be rare and obscure but still well integrated into the setting. these are not diametrically opposed. i don't think so, anyway.
And most game worlds have abundant sentient species who are not playable, such as goblinoids or true giants.
...that matters...why?
 



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