D&D 5E (2024) WotC Should Make 5.5E Specific Setting

Hell they didn't even really create one solely for 2014.
True, they didn't settle for one world for either the 2014 or 2024 version of D&D. In the 2024 species chapter for the PHB, there was mentions for more than one world (Eberron, Krynn, Toril, Oerth). If they were going to stick to one world, there would have been only one world mentioned.
 

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True, they didn't settle for one world for either the 2014 or 2024 version of D&D. In the 2024 species chapter for the PHB, there was mentions for more than one world (Eberron, Krynn, Toril, Oerth). If they were going to stick to one world, there would have been only one world mentioned.
It's not about settling for one.

Think of it this way. Imagine if 5e was printed without magic items with attunement slots. Or with no random magic item tables. Then said use the magic item material from older editions.

That what they did for 5e with some aspects of it.
 

The customer base isn't fractured.

Many of the grumblers are not 5e Customers.

The 2024 5e customer base is mostly united under the assumption of 5.5e. they might not like an expression of those assumptions but the point is they like feats, the 10 species, 12 classes, and the generic version of monsters.

WOTC is however stuck in their ways because they don't hire enough senior designers of the editions demographics. It's an issue with RPG design in the past. By the time you get clout to be an influential designer you are stuck in certain aways and at least a little behind the curve. It's slowly changing due to new styles of playtesting and quick internet feedback via channels

So there is a blurb of ideas uniting the 5e customer base. It's just WoTC is always behind and non5e fans add feedback.
The base is very fractured. Even those who play 5.5e don't all agree on a single feel for it. You can't even get anywhere close to every 5.5e player on this site to agree with you about the vibe(subjective feel) of the game or if it needs a dedicated setting, let alone give a single unified definition of what the game is or setting would be. Those disagreements would be magnified as you go out into the player base at large.

There is no definitional agreement like you are claiming exists.

And the "behind the curve" you mention deals with mechanics, not settings which are mechanically agnostic these days.
 

If they can set one at all. There have been several instances where WoTC had done something really stupid and was completely caught off guard when the DM/Players really took an active dislike of what they had done. Ex. The OGL 1.0 debacle.
Even with something like the OGL debacle, they could have stuck to their guns and kept it. They'd have kept the lion's share of their customers, who were either unaware as most don't come online to discuss/argue the game or don't care. They caved because the numbers they would have lost would still have had an impact on their bottom line.
 






Think of it this way. Imagine if 5e was printed without magic items with attunement slots. Or with no random magic item tables. Then said use the magic item material from older editions.

That what they did for 5e with some aspects of it.
the aspect being settings? They did release setting books, that they do not describe the setting you want does not mean there aren’t any, so at best this is like the random magic item tables having the wrong probabilities in your opinion
 

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