Now that things are returning to normal for me, here is beginning of the usual catalog write-up:
note: this has beenupdated into the original post
RPGs
Open Grave: Secrets of the Undead
A
D&D Supplement by Bruce R. Cordell, Eytan Bernstein, and Brian James
Open Grave: Secrets of the Undead depicts a host of new undead, including new varieties of zombies, wraiths, skeletons, ghouls, and vampires.
Open Grave also introduces several completely new types of undead, such as moongaunts, forsaken shells, and death oozes, to name just a few.
The sourcebook also provides information about undead origins, tactics, myths, lairs, behaviors, and more. In addition, this book provides elaboratelair entries (including tactical encounters) for undead at each tier of play. Broad story and campaign elements in
Open Grave give DMs ready-to-play material that can be easily incorporated into a game, such as undead templates and power substitutions, adventure hooks and quests, and statistics for unique undead such as Acerak and Vecna.
Hardcover, 228 pages, $29.95
January 20, 2009
Player's Handbook Power Cards
A
D&D Accessory
Players using
Player's Handbook Power Cards don't need to crack open a rulebook every time they cast a spell - all the crucial informatoin is right in front of their eyes.
Each and every class power appearing in the
Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play!
Each deck of 100 cards includes all the powers from
Player's Handbook for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.
The display box includes sixteen decks of power cards: two decks apiece for the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard.
Key Selling Points
- Nonradomized: Each deck includes every power appearing in the Player's Handbook for its class
- Each deck is designed for a specific class, making it an easy purchasing decision for players
- Playtesting shows that combat cards are fun and easy to use and also speed up the game
- Perfect companion product to the Player's Handbook
- The only official power cards for D&D
$9.99
January 20,2009
Martial Power Cards
A
D&D Accessory
Players using
Martial Power Cards don't need to crack open a rulebook every time they swing a sword - all the crucial informatoin is right in front of their eyes.
Each and every power appearing in the
Martial Power sourcebook has its own card. Simply select the cards for the powers your character is using and you're ready to play!
Each deck of 100 cards includes all the powers from
Martial Power for one of the four classes features in the book - fighter, ranger, rogue, and warlord - plus a few blank cards for players to use for other powers.
The display box includes eight decks of power cards: two apaiece for the fighter, ranger, rogue, and the warlord.
$9.99
January 20, 2009
The Clone Wars Campaign Guide
A
Star Wars Roleplaying Game Supplement by Rodney Thompson, JD Wilker, Patrick Stutzman, Gary Astleford, and Rob Brown
The Clone Wars Campaign Guide launches heroes into the middle of sweeping battles to determine the fate of the galaxy. This book provides everything you need to set your adventures during the conflict between the Galactic Republic and the Separatist forces under the command of Count Dooku.
This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players,
The Clone Wars Campaign Guide provides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponants, and planets and features in-depth information on material drawn from Lucasfilm's new CG animated series,
The Clone Wars.
Hardcover, 224 pages, $39.95
January 20, 2009