You are not answering me, why do they need to be there at all?Sure, but stat bonuses don't need to be changed to cater to a minority of people.
I also don't think it is a minority that want them open. This was the same exact thing we heard about racial bonuses and the majority certainly wanted to be free from those limits.
Theme. That's why. The bonuses mostly match the theme of background, where the stats that aren't given bonuses mostly fail to meet the theme of the background.
No they don't!
As I noted earlier there is nothing thematic about Constitution for a Sage or Strength for an Artisan and I will keep going ... no sense in Constitution for a Charleton, or Constitution for a Criminal, or Intelligence for a Criminal, or Strength for an Entertainer or Intelligence for a Guard or Charisma for a Hermit, or Constitution for a Merchant or Wisdom for a Wayfarer
Dexterity for a guard makes MORE thematic sense then these do. You actually have this backwards MOST backgrounds are not thematically connected to all the ASIs they offer. IF we were going to actually do thematics, those abilities mentioned above would be replaced with other abilities and that is over half the backgrounds in the PHB.
This is a rather blatant Strawman of what I have been saying. It's such a bizarre alteration of my argument, that it's more like a Strawarmy.
No it is not. You claim they are not significant, yet you also want to prevent people from taking them.
Why do you want to stop people from taking an ASI where they want to put an ASI, especially when it makes more sense thematically than the RAW version?
Min-maxers who want to use stats that don't make sense for the background are a very small minority of players.
But players who are NOT min maxers and want to use other statistics that DO make sense are not a minority.
Min Maxers already have RAW ways of getting any ASIs or Origin Feats they want. All they need to do is pick a 2014 background and they get any ASIs and any feat they want. The current rules dexplicitly allow for this. The DM has to houserule to not allow this.
The ONLY people this hurts is the people who care about story.
The overwhelming majority of people are casual players who aren't going to be trying to eek out small advances in power via bonuses that don't make sense for the background.
Exactly! So let them play the background they want with the ASIs they want.
Dex bonuses don't make sense for a guard background. Strength does. Constitution does. Wisdom does. Dexterity, charisma, and intelligence do not.
Well funny then that a Guard does not get to take a bonus to Constitution but does get to take an Intelligence bonus. Why is that when Intelligence does not make sense?
Thank you for making my point.
Any agile guard got that dexterity from something other than the guard background. Such as say you putting a 14 into dex.
When there is almost no mechanical difference shouldn't it be the player making these kind of story-focused decisions about their character?
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