To the extent that the bonuses exist at all, they should be tied thematically to the backgrounds. If you want them untied, they should be gotten rid of completely.
Ok fine, then you admit WOTC doesn't know how to do backgrounds because many of the ASIs are not tied thematically to the backgrounds.
I've already shown that they do. 10 of the first 12 bonuses make sense. That's most. A response of "No they don't!" isn't a counter argument. If you have a real counter argument to make, make it.
No they don't. The abilities I mentioned don't make as much sense as other abilities. You even used the Guard as an example and YOU even said one of the ASIs they have don't make sense.
Please tell me how these make sense thematically:
Constitution on a Sage
Strength on an Artisan instead of Wisdom
Constitution on a Charleton instead of Wisdom or Intelligence
Intelligence on a Criminal instead of Wisdom or Strength
Strength for an Entertainer
Intelligence for a Guard instead of Constitution (your example)
Charisma for a Hermit .... really Charisma for a Hermit!
Constitution for a Merchant
Wisdom for a Wayfarer
Wisdom for a Sailor instead of Constitution
Your argument about thematics would be a lot better if the ASIs matched thematically, but they don't, and those examples up there are 10 out of 16 backgrounds, which is over half of the backgrounds in the PHB.
Yes. Con was the ONE stat that didn't make sense in the first FOUR backgrounds that I looked at, and it appeared 2 times. The other 10 stat bonuses made sense. Are you seriously arguing that 2 out of 12 = most?
I am arguing the ones above either don't make sense at all or make sense less than another ASI which could have been used instead.
If you think I am wrong tell me why those above make more thematic sense.
Moreover, something like Guard should actually have more than 3 ASIs. While I agree with you that Intelligence does not make sense, both Charisma (for deterrence) and Dexterity do. So that background should have 4 ASIs.
Dex is nonsense for a guard. You don't train a guard to dance or dodge out of the way of things.
It makes a lot more sense than intelligence, especially when armed with guns.
And you don't train a guard to be persuasive, charisma.
Yes you do. Many if not most of the people employed as guards are primarily there for deterrence (i.e. Intimidation) reasons. When you walk into a Jewlery store or a Bank or a movie theater or when someone has a bodyguard they are there not to get in a fight but to deter it from even happening. In D&D parlance that is Charisma.
I will agree intelligence isn't ... yet it is in the background.
You train him to be able to stay up for long hours and still focus on his task, to patrol on foot for many hours in a row, etc., which is constitution.
The vast majority of guards do not patrol on foot for hours. I will grant that Constitution is important for some guards, but less so than Charisma or Dexterity generally ... and moreover you make my point here. Constitution is not one of the ASIs for a guard.
Let's see. Strength, Intelligence, and Wisdom. 2 out of 3 make sense. We're still with "Most of the stat bonuses make sense."
Most of the
backgrounds have stat bonuses that do not make thematic sense. 2 of three stat bonuses that make sense on a background and one that does not means that Background has a stat bonus that does not make sense.
Most backgrounds have stat bonuses that do not all make sense thematically. Most of them are broken thematically, yet this is the reason you think WOTC is doing a good job with them?
Yes it is. My argument is that if they exist at all, they should be tied thematically to backgrounds so that nonsensical combinations are not present.
And yet over and over again they are not. Many of the ASIs are arbitrary and if we are going to have 1 or more arbitrary non-thematic ASI tied to backgrounds over and over and over, then why can't we have others?
My argument has nothing to do with me sitting behind the computer screen, laughing maniacally as I sit and watch you be unable to take a nonsensical stat combination to eek out a bit better PC, trying my hardest to keep it away from you.
No you don't want other players to use stat bonuses that do make sense for their character. You don't want players to be able to take a Constitution bonus on a Guard even though you say it makes thematic sense.
In fact, I said you should 1) ask your DM to see if you can get it, and 2) that I would give it to you myself if you could show how it could make sense.
My DM has nothing at all to do with this thread. My DM can do whatever he wants, that doesn't change the fact that WOTC doesn't know how to do backgrounds, as per the title of the thread.
Stop your misportrayal of my position.
It is not a misportrayal, you want the rules to limit people from doing things for story reasons even when it has almost no mechanical difference.
Just make up a custom background for 5.5e! RAW allows you to do that with DM approval.
Exactly. This does nothing to the min-maxers. WOTC's background design only affects people who want to use a certain background for story reasons, and why shouldn't I be able to use the WOTC Guard backgroud for my sniper since you agree that is a "Guard" and that "makes sense"
Or something else that makes sense, because guards are not trained to be agile.
They are not trained to be Intelligent yet Intelligence is not a "happy accident"
Hermit are not particularly social yet they can get Charisma as not a "happy accident"
Don't you see the hypocrisy in your position here? I can't take dexterity on my Guard, but I can take Intelligence? I can't take Intelligence on my Hermit, but I can take Charisma?
You want dex on a guard, create a special forces crossbow sniper background and make it a special guard unit that your PC is a member of.
But I can't use the Guard background for that and this is the point.
Guards are not trained in Intelligence, yet I can get an Intelligence boost with that Background
That 1 out of 3 stats doesn't make sense. That's why...................and stick with me here................I've argued that most of the stat bonuses in backgrounds make sense, and not that all of them make sense.
Ok, but most of the Backgrounds have stat bonuses that don't make thematic sense. I can take Intelligence on that 2024 Guard background, something you said makes no thematic sense.
If most of the backgrounds have one or more stat bonuses that make no sense, then most of the Backgrounds are not well designed thematically
Since when was your point that most stat bonuses in backgrounds make sense?
Your claim is Backgrounds provide ASI bonuses that are thematically appropriate. That is not true. Most Backgrounds have one or more ASI increases that are either not appropriate at all or less appropriate than one or more other abilities.
Absolutely right! Wizards should be allowed to take druid and cleric spells when they level up. Clerics should be able to just pray for bard, sorcerer and wizard spells. Paladins should be able to just take sneak attack instead of divine smite.
This is more appropriate in a discussion about class design than one about Background design, but a lot of people would agree with this.