Wotc takes on ... Optimization?!?

I don't think I would buy a book on optimization for any edition of any game. If I need advice on that there are volumes of it available for free on the interwebs. But if done correctly it may have potential use to a brand new player struggling with mechanical concepts. But I remain skeptical. I would thumb through it at the store though and look at the art for sure ;)


love,

malkav
 

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I think it will be on the level of use feats and abilities that add together, raising someone from 30% or so efficiency up to 66% or so efficiency.

Nothing wrong with that.

Nothing wrong with that at all. I'm just pointing out that WotC's optimization advice, even in the context of newbie-friendliness, can be somewhat dubious; and making a distinction between "hard" versus "soft" optimization seems like the sort of thing you'd say if you wanted an excuse for why your $30 (or whatever) guidebook isn't up to the standard you get from the free build guides on CharOp.

Not that this is unique to WotC. It's a well-known phenomenon that published strategy guides are always markedly inferior to what you can get for free on the Internet.
 

Nothing wrong with that at all. I'm just pointing out that WotC's optimization advice, even in the context of newbie-friendliness, can be somewhat dubious; and making a distinction between "hard" versus "soft" optimization seems like the sort of thing you'd say if you wanted an excuse for why your $30 (or whatever) guidebook isn't up to the standard you get from the free build guides on CharOp.

Not that this is unique to WotC. It's a well-known phenomenon that published strategy guides are always markedly inferior to what you can get for free on the Internet.
The advantage that strategy guides and this book will have over the internet info, is that they are readily available on the shelves of your local bookstores, ready to be picked up and skimmed through and possibly purchased alongside the PH / video game it's 'advertising'. I mean, that's really what all these things are... easily-digested information that will give folks who either have no idea, or only a slight idea of what it is it's going on about, giving a better idication whether it is something worth picking up.

So in that regard... the Player's Strategy Guide doesn't need to be (nor should it be) an overly-intensive and nitpicky guide to CharOp... because it would just confuse the folks who have little to no idea about D&D right now, who are just leafing through the book at the local Border's on a whim. By using a new, different and cartoony art style, celebrity commentaries, and 'wowza' ideas about character generation... they're hoping to snag new players who have no as yet picked up the 4E game.

The advertizing for the game will be right there on the bookstore shelf... as opposed to being buried inside a website messageboard that the non-players wouldn't be going to anyway.
 

Dungeons & Dragons Roleplaying Game Official Home Page - Product (D&D Player's Strategy Guide)

One hundred and sixty pages of D&D hotness!

The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters—to make them more awesome and fun to play at the game table.

In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line.


Really!?![/Seth & Amy] ;)
 

I don't mind the Penny Arcade art. I'm not liking the composition of the page, though.

But I'm curious to see what will be found in the book. Reprinted Essentials/Know Your Roles or something else?
 

The advantage that strategy guides and this book will have over the internet info, is that they are readily available on the shelves of your local bookstores, ready to be picked up and skimmed through and possibly purchased alongside the PH / video game it's 'advertising'. I mean, that's really what all these things are... easily-digested information that will give folks who either have no idea, or only a slight idea of what it is it's going on about, giving a better idication whether it is something worth picking up.

So in that regard... the Player's Strategy Guide doesn't need to be (nor should it be) an overly-intensive and nitpicky guide to CharOp... because it would just confuse the folks who have little to no idea about D&D right now, who are just leafing through the book at the local Border's on a whim. By using a new, different and cartoony art style, celebrity commentaries, and 'wowza' ideas about character generation... they're hoping to snag new players who have no as yet picked up the 4E game.

The advertizing for the game will be right there on the bookstore shelf... as opposed to being buried inside a website messageboard that the non-players wouldn't be going to anyway.

First of all, if the goal is to snag new players, why is it called a "Strategy Guide?" Shouldn't it be called "Welcome to D&D" or something? I don't know about you, but I don't generally go leafing through strategy guides to games I don't play.

Second, the description sounds like the book is going to be full of build advice - in fact, it outright says it's about optimizing your character.

Third, and most importantly, I'm not talking about newbie-level advice versus advanced-level optimization. There's advice that's simple and accessible... and then there's advice that's just bad, and it's quite common to try to excuse the latter by claiming it's the former.

Published strategy guides often give bad advice, because they're written by the designers*, who tend to get the game they meant to make confused with the game they did make. Furthermore, they have a natural reluctance to see/acknowledge the stinkers in the design. It takes gumption to publicly admit that some of the stuff you published is bad (even though some of it always is), and it takes finesse to state such a thing without narking off your customers.

[size=-2]*Or they're written by an outside firm, whose writers have never played the game and rely on whatever the designers tell them.[/size]
 
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First of all, if the goal is to snag new players, why is it called a "Strategy Guide?" Shouldn't it be called "Welcome to D&D" or something? I don't know about you, but I don't generally go leafing through strategy guides to games I don't play.

I'd say it's more intended for keeping new players than for grabbing them in the first place. Building strong characters can be rather daunting when you're still learning how the game operates, and a product like this - if done well - could soften the initial learning curve significantly.
 

My sense is that it's a books squarely aimed at the Penny Arcade audience who probably have come to 4e through Gabe talking about it on PA, the podcasts, etc. and (more speculation) come from video game backgrounds. A "strategy guide" to 4e if you will, which is why it makes sense to use his art.

It's not a product I would expect the experienced D&D players of this board to particularly want, but that may be part of the point- trying a product aimed squarely at a different (but still 4e playing) audience.
 

It's not a product I would expect the experienced D&D players of this board to particularly want, but that may be part of the point- trying a product aimed squarely at a different (but still 4e playing) audience.

Good point. There are a lot of 4E players who are not on here or the WOTC boards.

But I still wonder how well it will sell......
 

At any rate, if it really is about pimping your PC, then I expect the CO boards to have a field day picking it apart on the day it is released. I lost all faith when wotc said in rules compendium that TWFing + weapon spec was "power-gamish". :eek:

It is like...you know it is bad, yet still cannot resist buying one to see just how terrible it is. ;)
 

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