Klaus
First Post
You mean Castle Ravenloft, right?airwalkrr said:I love the WotC adventures. Expedition to Castle Greyhawk is pure gold. My only complaint is I don't have time to play them all.
You mean Castle Ravenloft, right?airwalkrr said:I love the WotC adventures. Expedition to Castle Greyhawk is pure gold. My only complaint is I don't have time to play them all.
Frukathka said:You know, I don't mind the odd adventure from WotC, but I am not a completist and it is annoying that it looks like they are jumping back on the adventure bandwagon. I don't need them to publish adventures, I mean what, doesn't Dungeon pick up the slack? Does anyone feel annoyed by this?
GVDammerung said:I'm annoyed that Wotc adventures are uniformly less interesting and less well done than those in Dungeon. The Paizo folks know how to publish adventures; Wotc can't touch Paizo. Wotc ought to stick to what it is "good" at - publishing sourcebooks and rules expansions - and leave adventure writing to others.
kenobi65 said:Interestingly, the WotC offerings seem to be clustering into two areas:
- The Fantastic Locations, which are fundamentally cross-promotions with the Minis line
- Longer modules, like Red Hand of Doom, which are bigger than Dungeon can tackle, outside of the Adventure Paths.
kenobi65 said:Interestingly, the WotC offerings seem to be clustering into two areas:
- The Fantastic Locations, which are fundamentally cross-promotions with the Minis line
- Longer modules, like Red Hand of Doom, which are bigger than Dungeon can tackle, outside of the Adventure Paths.
Dykstrav said:Just for the record, I loved Red Hand of Doom. Best WotC-made D&D product of 2006 without a doubt. But Expedition to Castle Ravenloft merits someone a swift crack to the jaw. I'm still looking forward to the new adventures coming up though.
greywulf said:Of course, if they created adventures that *also* showcased New Stuff as well (say, a new race like they did in Deep Horizon), and maybe a prestige class or unique feat that's only available in this adventure, then everyone is happy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.