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WotC Unveils Draft of New Open Gaming License

As promised earlier this week, WotC has posted the draft OGL v.1.2 license for the community to see. A survey will be going live tomorrow for feedback. https://www.dndbeyond.com/posts/1432-starting-the-ogl-playtest The current iteration contains clauses which prohibit offensive content, applies only to TTRPG books and PDFs, no right of ownership going to WotC, and an optional creator...

As promised earlier this week, WotC has posted the draft OGL v.1.2 license for the community to see.

A survey will be going live tomorrow for feedback.


The current iteration contains clauses which prohibit offensive content, applies only to TTRPG books and PDFs, no right of ownership going to WotC, and an optional creator content badge for your products.

One important element, the ability for WotC to change the license at-will has also been addressed, allowing the only two specific changes they can make -- how you cite WotC in your work, and contact details.

This license will be irrevocable.

The OGL v1.0a is still being 'de-authorized'.
 

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Reynard

Legend
Supporter
On the VTT Subject: How will the strange line in the sand WotC drew affect existing and future VTT developers. It seems to suggest to me that you couldn't, say, code into your OGL VTT adventure animated tokens or spell effects, but what about the VTT in general. Does that mean you can't use an OGL module in a VTT that inherently had "video game like qualities" of its own? And where is the line? I 3D terrain a problem? I can use 3D terrain at home. Is lighting a problem? I can use lighting in that 3D terrain at home.
 



mamba

Legend
There are large swaths of games derived from the 3.5 SRD that are essentially shut down by the OGL v1.0a's de-authorization. That is not acceptable collateral damage.
Are they, or can they be moved over to 1.2? I assume the latter since they can be used under any OGL version of your choosing, IANAL though
 


Matt Thomason

Adventurer
Are they, or can they be moved over to 1.2? I assume the latter since they can be used under any OGL version of your choosing, IANAL though
The problem here is 1.2 only applies specifically to WotC content, there's no real explanation of how to combine WotC content and 3PP content when 1.2 itself can't be used for 3PP content, implying we need to also include 1.0a for that.
 

p_johnston

Adventurer
So the crux of the issue for me is that WOTC has already demonstrated they are very comfortable going back on their word if they believe it's in their best interests. Even if the current staff are 100% pure in intention (Which I have doubts about) and only interested in using this benevolently what happens in 5 years when a new CEO comes in and decides that Hateful is whatever product they don't like/feel is a threat? At the end of the day it's still a matter of WOTC going "Trust us to keep our word about this" while in the very same document breaking their word.
 

mamba

Legend
This is a very strange take since nothing in the license talks about film. At all.
apart from it not being covered under it

"Works Covered. This license only applies to printed media and static electronic files (such as epubs or pdfs) you create for use in or as tabletop roleplaying games and supplements (“TTRPGs”) and in virtual tabletops in accordance with our Virtual Tabletop Policy (“VTTs”)."
 


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