WotC Walks Back Some OGL Changes, But Not All

Wizards of the Coast has finally made a statement regarding the OGL. The statement says that the leaked version was a draft designed to solicit feedback and that they are walking back some problematic elements, but don't address others--most notably that the current OGL v1.0a is still being deauthorized. Non-TTRPG mediums such as "educational and charitable campaigns, livestreams, cosplay...

Wizards of the Coast has finally made a statement regarding the OGL. The statement says that the leaked version was a draft designed to solicit feedback and that they are walking back some problematic elements, but don't address others--most notably that the current OGL v1.0a is still being deauthorized.
  • Non-TTRPG mediums such as "educational and charitable campaigns, livestreams, cosplay, VTT-uses" are unaffected by the new license.
  • The 'we can use your content for any reason' provision is going away
  • The royalties aspect is also being removed
  • Content previously released under OGL v1.0a can still be sold, but the statement on that is very short and seems to imply that new content must still use OGL v1.1. This is still a 'de-authorization' of the current OGL.
  • They don't mention the 'reporting revenue' aspect, or the 'we can change this in any way at 30 days notice' provision; of course nobody can sign a contract which can be unilaterally changed by one party.
  • There's still no mention of the 'share-a-like' aspect which defines an 'open' license.
The statement can be read below. While it does roll back some elements, the fact remains that the OGL v1.0a is still being de-authorized.

D&D historian Benn Riggs (author of Slaying the Dragon) made some comments on WotC's declared intentions -- "This is a radical change of the original intention of the OGL. The point of the OGL was to get companies to stop making their own games and start making products for D&D. WoTC execs spent a ton of time convincing companies like White Wolf to make OGL products."

Linda Codega on Gizmodo said "For all intents and purposes, the OGL 1.1 that was leaked to the press was supposed to go forward. Wizards has realized that they made a mistake and they are walking back numerous parts of the leaked OGL 1.1..."

Ryan Dancey, architect of the original OGL commented "They made an announcement today that they're altering their trajectory based on pressure from the community. This is still not what we want. We want Hasbro to agree not to ever attempt to deauthorize v1.0a of the #OGL. Your voices are being heard, and they matter. We're providing visible encouragement and support to everyone inside Wizards of the Coast fighting for v1.0a. It matters. Knowing we're here for them matters. Keep fighting!"


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When we initially conceived of revising the OGL, it was with three major goals in mind. First, we wanted the ability to prevent the use of D&D content from being included in hateful and discriminatory products. Second, we wanted to address those attempting to use D&D in web3, blockchain games, and NFTs by making clear that OGL content is limited to tabletop roleplaying content like campaigns, modules, and supplements. And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.

Driving these goals were two simple principles: (1) Our job is to be good stewards of the game, and (2) the OGL exists for the benefit of the fans. Nothing about those principles has wavered for a second.

That was why our early drafts of the new OGL included the provisions they did. That draft language was provided to content creators and publishers so their feedback could be considered before anything was finalized. In addition to language allowing us to address discriminatory and hateful conduct and clarifying what types of products the OGL covers, our drafts included royalty language designed to apply to large corporations attempting to use OGL content. It was never our intent to impact the vast majority of the community.

However, it’s clear from the reaction that we rolled a 1. It has become clear that it is no longer possible to fully achieve all three goals while still staying true to our principles. So, here is what we are doing.

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities . As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.

A couple of last thoughts. First, we won’t be able to release the new OGL today, because we need to make sure we get it right, but it is coming. Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.

Our plan was always to solicit the input of our community before any update to the OGL; the drafts you’ve seen were attempting to do just that. We want to always delight fans and create experiences together that everyone loves. We realize we did not do that this time and we are sorry for that. Our goal was to get exactly the type of feedback on which provisions worked and which did not–which we ultimately got from you. Any change this major could only have been done well if we were willing to take that feedback, no matter how it was provided–so we are. Thank you for caring enough to let us know what works and what doesn’t, what you need and what scares you. Without knowing that, we can’t do our part to make the new OGL match our principles. Finally, we’d appreciate the chance to make this right. We love D&D’s devoted players and the creators who take them on so many incredible adventures. We won’t let you down.
 

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Can you point to the backer tier that promised delivery of an episode?

Here's the Kickstarter.

Ok, how do you know?

Because looking at the actual Kickstarter page https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s
it is pretty clear that they offered a bunch of goodies that never included access to the pilot episode they were collecting money for.

Here's the $100 GUARDIAN level what it included:
  • The Legend of Vox Machina dice set
  • The Legend of Vox Machina set of playing cards
  • 8x10 The Legend of Vox Machina art print
  • The Legend of Vox Machina sticker set
  • Your Turn to Roll song download
  • Your Turn to Roll song download (unreleased Sam R. vocal version)
  • Your Turn to Roll ringtone download
  • Your Turn to Roll karaoke version download
None of those is access to the pilot episode.

Reading through the Kickstarter, it's not until the $1000 MASTER level and up where you get invited to a private screening. At no point was there a general access to the pilot episode offered in the Kickstarter rewards.

If I'm wrong, please provide a link showing that the various reward levels were supposed to get access.
Update #23 where they announced the Amazon deal. Given that Amazon sells digital episodes of shows in addition to content included for free with Prime, it seemed natural they'd just add the episodes to the backer's Prime accounts at no charge. That obviously didn't happen and I realize the actual tiers did not promise any such thing, which to me comes off as even more deceptive because why would you crowdsource fund something you're not planning to share with the people backing? Once it became clear how it was going to be, people objected at the time on Twitter and in the comments of the campaign with no response from them so what's done is done. But hey, lesson learned.
 

Ok, how do you know?

Because looking at the actual Kickstarter page https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s
it is pretty clear that they offered a bunch of goodies that never included access to the pilot episode they were collecting money for.

Here's the $100 GUARDIAN level what it included:
  • The Legend of Vox Machina dice set
  • The Legend of Vox Machina set of playing cards
  • 8x10 The Legend of Vox Machina art print
  • The Legend of Vox Machina sticker set
  • Your Turn to Roll song download
  • Your Turn to Roll song download (unreleased Sam R. vocal version)
  • Your Turn to Roll ringtone download
  • Your Turn to Roll karaoke version download
None of those is access to the pilot episode.

Reading through the Kickstarter, it's not until the $1000 MASTER level and up where you get invited to a private screening. At no point was there a general access to the pilot episode offered in the Kickstarter rewards.

If I'm wrong, please provide a link showing that the various reward levels were supposed to get access.
Not sure I can dig into 38 pages to see where this started, but as a backer at that level, I did in fact get access to the first 2 or 3 episodes early and not behind an Amazon paywall. CR fully delivered on that despite it not even being in our tiers. Anyone who claims CR didn't give backers access to the pilot episodes is wrong. Also anyone just assuming they would get the whole series didn't bother reading what they were pledging for.
 



They're not allowing each generation of gamers to push for anything. They already could. What they're doing to allowing themselves to make that decision, at any time, for any reason. I don't want them to have that power. They're far too powerful already.
got it, you don't want anyone to be able to except yourself... I understand, but I still want guard rails (and I am AOKAY with it not being me, or even what I want as those rails)
 

GDGD

microscopic
I've consolidated my reactions to the changes Hasbro & Wizards of the Coast has announced to their plans to change the OGL. Please read and share!
Insightful and illuminating. The question, though, is whether it's worth the fight. I'd be curious to hear your take on Paizo's ORC and the movement to have the entire industry step out from the shadow of the OGL. It seems apparent that a single, biased, for-profit entity is a poor steward of the license, so is it not time to let it die and embark on something the community can actually have faith in?
 

mamba

Legend
I posted a thread on it here.

Briefly- there was a leak. The leak allowed Paizo, and their agents (and others) to talk about the "rumors" without themselves discussing the actual documents (NDA). Then their attorney was able to solicit people and gauge interest (and also form ACP to keep it protected in case of litigation) so that Paizo could both announce their own license and have others back them at the same time.

It is similar to what occurred with PF, when Paizo was fully aware that they were creating a competing system even while discussing the licensing terms and playtesting 4e.

I'm not saying that's what they did here ... just saying that it's plausible, and ... if I was sneaky and rationally self-interested and Paizo, I would probably help get something leaked.
or 1) WotC sent out the atrocity they called a license under NDA to Paizo, Kobold, etc. 2) Paizo, Kobold, etc. are smart enough to figure out they are not the only ones and ask around 'Did you receive a proposal from WotC too? How do you feel about it?' and got into talking what they can do, while also still being in talks with WotC
 
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Ondath

Hero
Well, catching up to 38 pages was a bit of a hike. And goodness, the tone is ridiculous

Am I happy that they walked back on the royalty and "books only" clauses? Yes.

But this still leaves OGL v1.0 games like OSE and Level Up as orphans, since they still deauthorise the old license and presumably still keep the right to make any surprise changes. This isn't good enough.
 

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