@WotC - Why not create an Anti-Piracy team?

weem

First Post
As people have noted, there will always be piracy of the books - even if people have to scan the pages one at a time, ceasing to sell PDF's will not stop the piracy.

I'm not a print guy, but I assume that the printing of the book comes from some source that can easily be exported as a PDF (maybe it goes to print in pdf form, I don't know).

Assuming this, you could easily (cheaply) create a 'false' release pdf file. Using the PHB2 as an example, you could modify the source by...

1) re-arranging a few pages
2) removing some pages and duplicating others to make up the difference
3) remove bits of information - a power here, a paragraph there.

One person could do these things to one source file in under an hour - perhaps under 30 minutes. You might have this done 3 times, creating 3 'false' source files that are different from each other.

Next (or perhaps before), you create (very publicly) an "Anti DnD Piracy" Team. This could be in house people, or you could ask for the public's help - "Join this community to help stop piracy" etc.

To this team, you give the first false file a week or two before release. Instructions to the team might be - "post these as torrents over the next few weeks".

For those downloading torrents who aren't aware of the actions of the team, they are effectively NOT downloading your original work that they think they are. Odds are, they would be getting a bad copy - one that is not obviously bad, and may take some time to discover. By the time they discover it, chances are the book will have been released. Even if they decide to try and download it again, they will never be sure they are not getting another false file unless they look for the same aspect that gave it away previously - but that's where the second and third files come in - you hand them over to the team just after release with the same instructions. In fact, you could even give further instructions to "label the third file as a 'page scan' " of the book. As the actions of the team become more known, people will look for the page scanned versions as a way to avoid the false files, but grab these instead.

For those downloading torrents who are aware of the actions of the team, there won't be much point in trying to download it. Once you have a download, you can not be sure it is a good copy and that alone will invalidate it.

For those on the team, they are seeing some of the information before release, but they can not be entirely sure what is accurate and what is not. If this is kept in-house you can be a little more sure about who the files are going to anyway - but the benefit of having the community join is that you get many more people = many more torrents = many more false files going out at all kinds of intervals with varying user names, descriptions, etc.

The mission of the team should be very public - the more people who know about what the team is doing, the more who will likely avoid the hassle of trying to download the books - it puts that doubt in their minds as to the quality of the file they just downloaded - or were considering downloading.

Eventually, those determined enough to have it will get the 'correct' copies pirated - can't stop it - whether it's a scanned copy or not, it will happen. But I don't think many are so determined - many do it because it is easy and any hassle added to the process is not worth the time/effort.

It has been discussed that quality is not an issue - people mentioned 3e (I think) PDF's being popular regardless of poor quality - but the quality of the false files would be fine, it's the accuracy of the file that would be bad, which is death when it comes to this - who would use a PDF of any edition with the understanding that it was not (or may not be) accurate with regards to the information contained within.

This idea - this team - would be pretty low cost and simple (despite my muddling of it).

WotC says the PDF download ratio is 10:1 illegal vs legal. Pulling PDF's as they have effectively makes it 10:0 (as many have stated) - but if something as simple as this method could reduce piracy by... 20-30%, wouldn't it be worth it? I can imagine it doing even better than that too. Not only would it reduce the piracy, it would increase sales (who knows by how much and it's probably not measurable, but it would I'm sure).

If I had an RPG company and I was selling PDF's, this is something I would do myself. It's easy, and effective.

Anyway, that's just my 0.5 cent (the recession has really hit the value of my posts). I'm half awake so I hope it made sense like it does in my head, haha.

What do you (anyone) think?
 
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<snip>

Assuming this, you could easily (cheaply) create a 'false' release pdf file. Using the PHB2 as an example, you could modify the source by...

1) re-arranging a few pages
2) removing some pages and duplicating others to make up the difference
3) remove bits of information - a power here, a paragraph there.

<snip>

Similar efforts werre tried in the early days of music sharing to no avail. Broken or misleading files are quickly shoved aside as their ratings plummet. Additionally, the downloaders haven't lost any resources -- all that happens is an individual will set up multiple downloads simultaneously.

So, the company spends extra money to create bad files, more money to distribute said bad files, and accomplishes nothing.
 

Similar efforts werre tried in the early days of music sharing to no avail. Broken or misleading files are quickly shoved aside as their ratings plummet. Additionally, the downloaders haven't lost any resources -- all that happens is an individual will set up multiple downloads simultaneously.

So, the company spends extra money to create bad files, more money to distribute said bad files, and accomplishes nothing.

Yep. Agreed. It would be a waste of resources (time, money, effort, etc) for WotC. I remember the music companies efforts- it didnt work for them at all.
 
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Yep. Agreed. It would be a waste of resources (time, money, effort, etc) for WotC. I remember the music companies efforts- it didnt work for them at all.

We should really create the RPG equivalent of the RIAA. Then we would finally have someone that we can put on all our collective hatred on!

(I mean someone besides WotC ;) )

---

I don't know if there is anything effective to to do. I suppose a stronger DRM might be the way to go, but don't think that won't piss some customers off (because DRM always reduces the usability), and that pirates can't break it.

I think the biggest advantage you have with DRM is that your time to market is better than that of the pirated version. The advantage of only relying on print books is that the quality of the pirated version will likely be worse (Scanning, OCR, Indexing all require extra effort). Print only means you can never make money from people that want/need a digital version, DRM means you have a lower usability than possible and the pirates can beat you there.

Time to Market can be important for two reasons
1) Some people want their product _now_, not at a later time when they can dig up the book on bittorrent.
2) Some people might get a pirated version and decide not to buy a legal version since they either didn't like what they found or are not motivated enough to spend money on a product they technically already own.
 

Time to Market can be important for two reasons
1) Some people want their product _now_, not at a later time when they can dig up the book on bittorrent.
2) Some people might get a pirated version and decide not to buy a legal version since they either didn't like what they found or are not motivated enough to spend money on a product they technically already own.
IMHO this is the crucial point: WotC needs to make it easier (i.e. more convenient) to buy a legal PDF than to download a pirated version. Consider what the RIAA does, and then consider what Apple did with iTunes. One of these groups is hated yet unsuccessful, while the other is raking in cash year after year.

For example: pay double the current DDI price, get free PDFs for everything. I won't use all of it, but I'll download all of it and use what I like... and probably still buy hardcovers for stuff I intend to use at the game table, because hardcovers are easier for me to use at the game table.

Cheers, -- N
 


IMHO this is the crucial point: WotC needs to make it easier (i.e. more convenient) to buy a legal PDF than to download a pirated version. Consider what the RIAA does, and then consider what Apple did with iTunes. One of these groups is hated yet unsuccessful, while the other is raking in cash year after year.

For example: pay double the current DDI price, get free PDFs for everything. I won't use all of it, but I'll download all of it and use what I like... and probably still buy hardcovers for stuff I intend to use at the game table, because hardcovers are easier for me to use at the game table.

Cheers, -- N
You are probably right. I like the idea of a "flat rate" for digital books in form of a subscription. Here's 10 $ per month. Now I can read all the books you have, your magazines and all your software tools. Never bother me again with asking for my credit card data (well, maybe after my subscription lapses). I only need to login and I get what I want.

Of course, there is still the open question of:
- Can I do it offline?
- Through what kinds of hoops do I have to jump to do it offline? (you wouldn't want me to be able to pirate it effectively now, right?)
- What if my subscription ends?
- What if you terminate the service? (related to the previous, but this time, I don't have control over the situation.)

Maybe that's what they are thinking about internally at WotC right now. At least I hope so. And I even hope far more that they find good answers.
 

Nonsense that doesn't work. At best you annoy some people and they look for names that they've downloaded stuff from before for a month or two while waiting for you to realize it made zero impact and cut it out.

The only place where this has a chance in Hell of working is with games, because of the investment required to download one. I mean, seriously, flipping over to my friendly local torrent site:

Player's Handbook 2: 15 megabytes
The three 4e corebooks: 220 megabytes
Sacred 2: Fallen Angel: 20 gigabytes

If I queued up a download of the PHB2 right this instant it'd be done in 10 minutes flat, while if I did the same with Sacred 2 I'd probably have it in a week. So if there's a 1/4 chance I'm going to have a bum copy of the PHB2 and assuming I can't just look for a name I trust or read the comments, I can just download all four and check which one is good for myself.

In comparison, given that I'd be sinking a good 7 days into grabbing a copy of Sacred 2, I'd much rather it worked right the first time.
 

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