WotC_Dave: Color Power!

Could be worse: Teal are the at-will, cyan are the per-encounter, and cerulean are the daily...


Kamikaze Midget said:
As long as they don't have a scratch and sniff monster manual...

"Ugh! It smells like an ogre!"

Darn you to heck, I was just about to make a scratch-n-sniff joke!
 

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Rex Blunder said:
I wouldn't worry about people saying that exact phrase....

None of this addresses the real concern, which is that game jargon is stupid. No argument there. But it's much more common on the internet than in real life. So as long as you don't read or post on any message boards, you should be fine.

:) And yet here I am, and the info was posted on the front page where game designers admitted to the jargon sticking as they worked through the details.
 


mearls said:
The text clearly indicates if a power is daily or encounter. Color is a secondary, or even tertiary, tool in sorting them.

Yes, but if you picked the right colors, it could be a secondary tool for everyone, whereas if you pick the wrong colors, you're leaving out something like 5% of gamers. That's a Natural twenty's worth.

Will it really hurt to change the green to blue, or whatever it takes to insure you've got differentiable colors?
 

I think the D&D R&D team might want to take a few cues from the MtG R&D team with regards to codenames and such. :p

Lord Tirian said:
Hmm... nice - I guess I have to do some stuff on my power card templates... :)

Cheers, LT.
We should collaborate, I think. ;) Let's see, a "black" card, a script to assign the default color, that're the big ones I see.
 

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