helium3
First Post
FireLance said:Well, my original point was not that it wouldn't work, but that it would be less simple. However, thinking through it again, I've concluded that it won't be that complex. If the dual-roll is at will and the re-roll is per encounter, what's likely to happen in game is that the player will do the dual-roll first, and if the higher of the two results is still pretty low, then he'll try the re-roll.
My only other thought (other than that there's some other detail here we don't know that makes the reason for the change obvious) is that when I introduced a similar class ability in my homebrew there was this weird suspicion that it might be "broken" simply by virtue of it being so different from normal game play.
In core 3.5 (ie no splatbooks) the only way this EVER happened in game was if a cleric with the luck domain used his once a day domain power. So, maybe this is simply a case of the playtesters looking at the power, comparing it to how "valuable" 3.5 implied the ability was and and erupting with squeals of "I don't like it. It's broken."
*shrug*
I just figured out how to calculate probability on this one, so maybe that'll lead to an explanation.