billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Adso said:This kind of name-game activity happens at game tables all the time. The game creates and evolves its own parlance constantly. Ask the typical person what a cantrip is, they’ll stare at you blankly. On the individual game group side ask my players what Volo’s Law is, and they will tell you without hesitation. Other D&D players will just stare at you blankly. I don't think the creation of this gaming parlance is avoidable or necessarily undesirable.
It may happen, but that doesn't make it desireable in the rulebooks. That's the problem some of us see with it. Honestly, which tells you more about the maneuver, tornado strike or blowback? Quite frankly, when I saw tornado strike, I thought of the power Storm has in the X-men console games on my Xbox. You know... something rotational.
There's a reason that tornadoes are called twisters and cyclones and it's not because they knock you back.
Personally, I don't want unnecessary barriers to clarity in my rulebooks. I don't want them on the dozens of characters I'm going to make up as NPCs. I want a good mnemonic devices like terms that offer good hints at their significance (Nimblefingers is reasonably suggestive, Alertness is very descriptive), are short (cleave is short and easy to associate), or follow a quirky enough pattern that is hard to forget (Oh, be a fine girl, kiss me for spectral classes of stars).