Wormwood said:in before "But you could do that in 3e!"
SmilingPiePlate said:I game with a group of folks that are a bit older than me (I'm in my early twenties), and while there's always a story, and a lot of roleplaying, our group loves combat. A lot.
Everyone likes different styles of gaming, nobody's right, nobody's wrong, it's all taste.
That said, the session described in the OP sounds awesome.
DandD said:Close, but it's a verb, not a noun...
Ding ding ding, the candidate has guessed right.SSquirrel said:In that case I'll guess "Kill, kill, kill"
Voss said:It is a legitimate question, however. What, if anything, is differentiating this situation from the same situation under 3e rules?
And what about the 4e ruleset makes it different?
Put some meat on that bone.
Cam said:"Death, death, death"?
Cheers,
Cam
SSquirrel said:In that case I'll guess "Kill, kill, kill"
Goreg Skullcrusher said:Am I the only one that finds this unsettling? I know different game tables have different styles of play, but I didn't know the developers played such a...kick-in-the-door type of game. At the risk of sounding arrogant, those types of games got old and uninteresting very quickly for my gaming group; we haven't played like that since we were 14.
Mistwell said:Put some meat on the bone that is your question. Why is your question a legitimate one? Why does it matter what you could do in a different version of the game?
For me, the biggest difference so far seems to be that they promise actual guidelines at all.Voss said:Actually, the bone in question is the 4e skill/social/noncombat system that they've been touting so highly but not really talking about. Explaining the differences between 3e and 4e seemed the simplest way of getting some info, since I know they won't actually just spill the details of the system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.