rkanodia said:I know it's horribly gamist, but I think that potions as a minor action, with a limit to the number of potions you can have 'ready', would be a good way to go about it. Unfortunately, I can't think of any way to 'sell' a non-monetary limit on how many potions you can have to players who want a rationale for it other than, "It makes it possible to make potions a good option, without meaning that a big bankroll makes you effectively invincible."
Maybe something like, you can only metabolize two potions per encounter. That wouldn't make your 'loadout' of potions a meaningful choice, but it would make their availability a useful piece of tactical information.
Ximenes088 said:I think it worth recalling that a potion is one ounce of liquid. You don't have to "chug" anything to down one liquid ounce, and with the 1 hit point/hardness 1 state of most potion bottles, a reasonably strong PC can just toss the whole vial in his mouth and _bite_ it open.
ROFLLackhand said:my complete ass-pullery
I personally think this would be good, but I think it would also create too much trouble from the 'realism' crowd. 'You can only drink two potions a combat because your stomach can't process more than that' is more likely to find a successful compromise.Stogoe said:I don't think there needs to be a limit on how many potions you can drink 'per encounter', but I do think there should be a limit to the number of potions you can hang on your belt, ready to quaff with but a minor action. The rest can be stowed away, where you'll have to take an action to retrieve them.
Stogoe said:I don't think there needs to be a limit on how many potions you can drink 'per encounter', but I do think there should be a limit to the number of potions you can hang on your belt, ready to quaff with but a minor action. The rest can be stowed away, where you'll have to take an action to retrieve them.