Gettin' my dragon-centric adventure paths mixed up.
Pauper said:
But for what it's worth, I agree with you about the brand.
Yeah, and I should be clear, this doesn't mean "good" or "bad" necessarily, it's just an explanation of causes. Though it's easy to be maladroit when you're trying to lead with your brand foot, this isn't always the case, and it's something you have to pay attention to in your business even if you don't use it to mirco-manage your development cycle.
Pauper said:
My bigger issue is the simultaneous appeal to nostalgia.
Nostalgia appeal is all over the brand in 5e, that's for sure. But, nostalgia doesn't have to suck (see: Adventure Time). And, after 4e's "sacred cow cook-off," it's actually reassuring to the fans they chased away with spooky masks and dragonborn for the last 5 years -- and the fans they scared away with dungeonpunk before that. D&D has a bigger audience of people who used to play than they have of people who are currently playing, and 5e (and, I think, the overall brand stragety) is an effort to try and sell to that audience. Many of 5e's design ideas are aimed squarely at that sect.
Heck, it's easier for the brand folks, too. "Lets just sell them what they remember doing when they were kids! Everyone loves the past!"
Pauper said:
If I wanted to just keep replaying the War of the Lance and the Temple of Elemental Evil over and over again, I wouldn't need a new edition of D&D for that.
I think it makes sense to lead with that foot, if you want to appeal to people who remember that stuff fondly but haven't touched a d20 since college.
Scrivner of Doom said:
And I have to agree: it does seem like the big story has been told, much as is the case with Middle Earth
As someone currently playing in a DL campaign, I've gotta say, this is sort of a backwards way of looking at it.
Most DL games would probably be well served by saying that the novels are not part of the world you're playing in. Set your game
during the war of the Lance, with your characters as the *potential* heroes who put an end to the dragonarmies (or who die trying), and you've got the grounds for a fun campaign. Don't view the novels as something that happened in the past, view them as something similar to what might happen to your party.