Sadly, history has proven that this is not true. When TSR was releasing both setting-specific and generic adventures, the setting-specific (notably, FR adventures) were far inferior to the generic adventures.Khur said:I'd reiterate that if the villain in a story is already a Red Wizard of Thay, and a DM doesn't have to rework the character and come up with motivations that makes sense for Forgotten Realms, the module's already better.
While I value this input, there are two problems with this assertion.arnwyn said:Sadly, history has proven that this is not true. When TSR was releasing both setting-specific and generic adventures, the setting-specific (notably, FR adventures) were far inferior to the generic adventures.
The real unfortunate fact of the matter is that nobody has the power to know which things in this market (or most others) are "good". This is because we are all victims of marketing clout. We buy what we know about, and we always know about the product that has the most marketing capital behind it. I'm sure the best campaign setting, adventure, or soft-drink formula ever created is sitting somewhere in obscurity, lacking the exposure it deserves because the person who created it has no capital to market the thing properly.arnwyn said:I'm not too keen on setting-specific adventures anymore. (And, as a consumer, I don't care what would "sell better" - I just care what's "good". And unfortunately these two things, in fact, have only a little correlation with each other.)
I have no reason to believe that a third-party company will be able to do better designing a module with a TSR-now-WotC-owned setting than TSR/WotC themselves. I think my use of TSR in an example is very relevant.Khur said:First, and probably most importantly, we're not dealing with TSR, so what they did has little bearing. We'd be dealing with third-party d20 companies who can afford a licensing arrangement with WotC. Those companies may or may not have some relationship to TSR's quality, but probably not.
I had a bit of a chuckle when you used the Bloodstone series - the only modules that were *not* originally written for the Realms (and only Part 4 actually had the FR logo), and were instead shoe-horned into FR after the fact. It's no wonder that the Bloodstone series is "one of the most popular and best-selling module series" - they're generic modules!I'll also say that, if we were dealing with the relevance of TSR, one of the most popular and best-selling module series was set in the Forgotten Realms--the Bloodstone series. People still pay pretty well for copies of this series on eBay and the like.
No, we can't, because in the end it's subjective. However, I will use two quick examples: the Marco Volo trilogy, and the Sword of the Dales trilogy. Both these modules have been considered sub-par by people out there (look both at this site for some disparaging remarks, as well as REALMS-L mailing list). Both have been rightly condemned as having major railroading, PC-dragging events, with the FR "big names" showing up inappropriately.Secondly, any counter to your assertion relies on an understanding of what you mean by "far inferior". Since we can't possibly know with certainty what you mean, we can't fully understand the relevance of your argument. Care to elucidate?
I totally agree with you there.The real unfortunate fact of the matter is that nobody has the power to know which things in this market (or most others) are "good". This is because we are all victims of marketing clout. We buy what we know about, and we always know about the product that has the most marketing capital behind it. I'm sure the best campaign setting, adventure, or soft-drink formula ever created is sitting somewhere in obscurity, lacking the exposure it deserves because the person who created it has no capital to market the thing properly.
I think that the base business model would work. Like you said above, WotC sells the most - so I would assume that it would include their campaign settings as well. Selling adventures for these settings would seem to imply better sales than just generic adventures from some third party.What I'm really after is whether the business model will work.
Thanks for your input Treebore.Treebore said:Most of the time I bought FR modules back in 2e it was for the maps of the locations in the modules, not for the written adventure which about 30% of the time was totally unuseable because it didn't fit the events of my campaign. The few 3e modules WOTC did have not changed my opinion about this, and I own ALL of them and have read ALL of them. They would all be easier for me to use outside of GH or FR.
I never said Necromancer's modules were not generic enough, I said they weren't totally generic. I will say that being totally generic is nearly impossible. There'd be no need to be condescending (breaking fingers), even if I had said they weren't generic. Every Necromancer module I've read (Rappan Athuk, Demons & Devils, The Wizard's Amulet, Tomb of Absythor, Daughters of Set) was primarily a dungeon crawl. There's nothing wrong with this, as I said in the previous post on this subject—I own(ed) the modules. I like Necromancer's attitude, especially as a reflection of Clark Peterson, of whom I also think highly. I apologize if I touched a "Necromancer" nerve, but I never said anything disparaging enough about Necromancer Games to warrant a rant.Treebore said:As for the assertion that Necromancer is not generic enough because they dare to use deities, if you (whichever poster it was) actually read their suggestions they tell you to find a deity that you do use that fits the portfolios the closest and give it that deific name. Wow, that is so hard my fingers are breaking. Plus, only a few of their modules are dungeon crawls.
It doesn't really matter why someone wants a product, at least insofar as a businessperson is concerned. (And let's not get into the logic of that statement when applied to industries other than games. We're talking about games.) It only matters that they do want it, so it will sell. Thanks for your agreement that the business model would probably work.Treebore said:Maybe your assertion that they, or any other company, could have greater sales if they "associated" themselves with WOTC's camapign worlds is true. My not so polite opinion is that is only because too many of the newer DM's like to be spoonfed instead of do some work to make generic modules, and therefore the campaign world, their own creation.
*snip*
So your assertions on how to increase sales are probably correct; but if i bought them it wouldn't be because of what campaign world they are attached to.
Thanks again arnwyn.arnwyn said:I have no reason to believe that a third-party company will be able to do better designing a module with a TSR-now-WotC-owned setting than TSR/WotC themselves. I think my use of TSR in an example is very relevant.
I assumed, perhaps erroneously, that Damara and Vaasa were already FR lands. Those lands are in the first module, so I did assume a FR setting. If I was in error for that assumption, then my example is faulty. However, my assertion that TSR's performance is largely irrelevant to the argument, or at least an unfair bias, still stands. I had the privilege of playing through these modules as a youngster, but I didn't own one until recently. Thus my historical context may be out of whack.arnwyn said:I had a bit of a chuckle when you used the Bloodstone series - the only modules that were *not* originally written for the Realms (and only Part 4 actually had the FR logo), and were instead shoe-horned into FR after the fact. It's no wonder that the Bloodstone series is "one of the most popular and best-selling module series" - they're generic modules!
Thanks for this. Now I understand better. My opinion is, once again, that one can't compare TSR's modules to what third parties "might" do preemptively like this. It's unfair. A Forgotten Realms product by a third party might just be set in the Silver Marches, with a nod towards that locale's particulars. It needn't have deux ex Elminster or any other traditional FR meta-plot in it to be set in the Realms.arnwyn said:No, we can't, because in the end it's subjective. However, I will use two quick examples: the Marco Volo trilogy, and the Sword of the Dales trilogy. Both these modules have been considered sub-par by people out there (look both at this site for some disparaging remarks, as well as REALMS-L mailing list). Both have been rightly condemned as having major railroading, PC-dragging events, with the FR "big names" showing up inappropriately.
You seem to agree with the core assertion I've made. Isn't it reasonable to assume that a responsible handling of the situation what put certain events and changes to the core game world off limits to third parties? Even if one doesn't assume this, as I've said before, the core world stands always as WotC creates it—noting that they themselves have stayed away from many possible meta-plots. WotC need not be any more responsible for how a particular DM's version of the Realms changes via third-party material than they are for how the same thing happens via a DM's original material. In other words, if my players' party kills Szass Tam in an Unapproachable East scenario I created, need WotC be concerned with that turn of events in my personal campaign? Further, can I as a consumer no longer enjoy the official take WotC presents with their products (games, adventures, and novels)? Am wrong here?arnwyn said:I think that the base business model would work. Like you said above, WotC sells the most - so I would assume that it would include their campaign settings as well. Selling adventures for these settings would seem to imply better sales than just generic adventures from some third party.
However, when you begin to consider things like control, IP issues, licensing - as well as the fact that the quality and flexibility (including how easily insertable into other campaign setting they are) would be questionable - the business model would fall apart, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.