tuxgeo
Adventurer
I'm glad you're happy. If you want to see some interesting 4e house rules for BECMI-style dominions, try these:
Strongholds and Henchmen for 4e | Greywulf's Lair
War Machine, revised: Mass Combat for 4e | Greywulf's Lair
Also, the Adventurer's Vault 2 seemed to have a lot of items that were ready made for an adventuring lord's stronghold.
C.I.D.
Bit of price inflation there? Not to drag this thread fully into House-Rule territory, but:
Your first link suggests paying Henchmen 1 GP per day; that's above the prices listed in the 3.x SRD, which lists 1 SP per day for untrained, or 3 SP per day for trained hirelings (not that such a minor difference matters much at Level 10. . . .).