Reading the free .pdf on "Old School Hack" as research for my own D&D ripoff homebrew, I started thinking about whether round phases in D&D are a good idea. The idea that everyone does their move actions, attack actions and other actions as a group, rather than on an individual turn.
Since 4e relies so much on teamwork and party roles, there is often quite a bit of debate every time someone moves and attacks whether they have made the optimal, or are attacking the right target. This is especially true if you have children or casual gamers in your group (as I do).
So the question is, would the round go faster if everyone (including the DM's monsters) chose their targets and moved into position before dealing with the attack rolls? What would be the problems with this system?
Since 4e relies so much on teamwork and party roles, there is often quite a bit of debate every time someone moves and attacks whether they have made the optimal, or are attacking the right target. This is especially true if you have children or casual gamers in your group (as I do).
So the question is, would the round go faster if everyone (including the DM's monsters) chose their targets and moved into position before dealing with the attack rolls? What would be the problems with this system?