*good for the ttrpg hobby, which includes more than wotc-dndWait.
Youre saying, the proposed non-open-license will injure the WotC corporation, and therefore be good for D&D?
LOL!
*good for the ttrpg hobby, which includes more than wotc-dndWait.
Youre saying, the proposed non-open-license will injure the WotC corporation, and therefore be good for D&D?
LOL!
I got that part.*good for the ttrpg hobby, which includes more than wotc-dnd
Ahh I seeI got that part.
I think it is funny that
WotC is flirting with the non-open license thinking it will be good for "monetization", while others would egg them on to do it, precisely because they know it wont be.
Of course, WotC's commercial benefit is hardly our concern.I think it's certainly reasonable - more than reasonable - to wish for a permissive OGL if (i) you are a publisher whose business model depends on it, of (ii) you are a consumer of RPG products who wants the offerings of those licensed works.
But I'm not very persuaded by these attempts to argue that WotC doesn't know what it is doing in its own field of business, and hence that a permissive OGL is needed for WotC's own commercial benefit. I tend to think that WotC is the most reliable judge of that.
It should be if you care about D&D continuing to be produced and supported, not just the game itself, but all IP, including cartoons and movies.Of course, WotC's commercial benefit is hardly our concern.
not sure about that, it was kicked to the curb faster than any other edition. It had a great first few months, then a steep drop off and a quick death with things getting cancelled (like Dragonlance 4e).Well, by all accounts 4e was a commercial success.
I don’t even think it was a bad version, but 5e is not the version it would have been if 4e actually had been successful. To me it is more a step back, probably due to the success of PF1It was clearly a necessary precursor, in design terms, to 5e (which in mechanical terms has more in common with 4e than with AD&D or 3E).
more reliable in general yes, hard to argue against that. They might be here too, cannot deny that. They certainly did more analysis than all of us combined.I don't assert that anyone is infallible. Neither WotC, nor you, nor me. But I still think that WotC is a more reliable judge of what will serve its commercial interests than any poster in this thread.
Yeah, basically this. I admit I may have lost the main point of the thread in my reply. The future popularity of 5e is unlikely to have much influence on what games I will play. Arguably, if it hadn't been so successful, I might not be playing it now.he didn’t say it would cause him to play other games, he said this is what prevents him from doing so. Not the same thing
I agree that this basically means he will play 5e either way, but it is not a contradiction
Not sure. I may be that TTRPGs find the effort to prep materials for even a single popular VTT, much less multiple VTTs, not worth their effort. WotC has the resources to do it, and if they do it well, then having all of WotC adventures fully prepped in a VTT optimized to the 5e system could very well be a major competitive advantage. I would certainly consider switching to the WotC VTT if it is delivers a great experience and has everything prepped for me. And it would make 5e even more sticky as I would be even more invested in it as moving to another system would require that much more effort.Thank you for this perspective. Though, it suggests my thesis is wrong, in that if wotc provides a vtt experience that automates gameplay and makes prep easier, it will be more appealing than ttrpg products (e.g. books) that provide different gameplay experiences.