[I know this is a banned RPG on a couple of sites. I don’t know the full details of why it’s banned but I’m currently investigating to make an informed decision. For the purposes of this thread, though, I’d just like to learn more about the game system. I will do my own research on the controversy elsewhere if that’s OK with folks?]
I guess for me the BECMI-feel is:
Not too dark.
High fantasy.
Colourful/vibrant.
Your heroes can rise from nobodies to kings (and then even to immortals).
I’d like to revisit Mystara and run a campaign but capture all the feel of BECMI in a contemporary system.
Here’s my questions:
1) The artwork for ACKS looks very sword-and-sorcery, Conan-esque. I know that’s judging a book by its cover, but can it do high fantasy? (There’s so many sword-and-sorcery games in this space I guess I’m just being extra cautious.)
2) What is the difference between ACKS 1st and 2nd Edition? Sometimes people put out a 2nd Edition but folks pine for the earlier edition when things were simpler or the essence of the game was just right - ie. before folks had to fiddle with it and make a new edition. Is this the case with ACKS 2e, or is 2e a genuine improvement?
3) It sounds like ACKS can do the “nobodies to kings” vibe. Has anyone got to high-level ACKS play? How has it performed for you?
4) I understand it hasn't quite got an ascending or descending AC but something in between like a saving throw. How does that go in play? Does it feel intuitive and like D&D?
Thank you
I guess for me the BECMI-feel is:
Not too dark.
High fantasy.
Colourful/vibrant.
Your heroes can rise from nobodies to kings (and then even to immortals).
I’d like to revisit Mystara and run a campaign but capture all the feel of BECMI in a contemporary system.
Here’s my questions:
1) The artwork for ACKS looks very sword-and-sorcery, Conan-esque. I know that’s judging a book by its cover, but can it do high fantasy? (There’s so many sword-and-sorcery games in this space I guess I’m just being extra cautious.)
2) What is the difference between ACKS 1st and 2nd Edition? Sometimes people put out a 2nd Edition but folks pine for the earlier edition when things were simpler or the essence of the game was just right - ie. before folks had to fiddle with it and make a new edition. Is this the case with ACKS 2e, or is 2e a genuine improvement?
3) It sounds like ACKS can do the “nobodies to kings” vibe. Has anyone got to high-level ACKS play? How has it performed for you?
4) I understand it hasn't quite got an ascending or descending AC but something in between like a saving throw. How does that go in play? Does it feel intuitive and like D&D?
Thank you
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