Would old 1st Ed adventures sell if remade as 3e books?

Define "sell."

To people like us, who frequent ENWorld and other forums and are generally dedicated to the hobby, then yes, there's a core here that would make a small single run worthwhile, I believe.

Commercially successful, as in Lords of Madness or Races of X successful, I can't see it. By the time you really pushed the envelope to make them viable in today's market, you are only left with the core of the idea, and you might as well have a totally different product on your hands. They were great ideas for their time, but I think a lot of people would see them as a re-hash, and not worth it when there's a new sourcebook or splatbook sitting next to it.
 

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If they were quality product, I'd think so. I've been picking up the originals when I can find them, to run in C&C.

The question would be, how much of that market is nostalgia-based, and could WotC tap into it. There've been a few 3e conversions via Dungeon lately, and if the buzz about those was anything to go on, there's definitely money to be made in updating classic modules.
 

I have mixed feelings about this. I think they might sell well in a compilation, especially since people like hardcovers so much lately. But I also know that I'd just get annoyed by any new packaging or art. I'd prefer something with the original art, editing, etc., but in 3rd Edition rules. I'd be curious to see how some NPCs are translated with skills, feats, and all that.
 

Yes I think they would sell.

I'm surprised no one has mentioned the UK series, which are IMO the best modules TSR ever wrote! I would love to see a 3e conversion and reprinting of those classics.

Paladin in Hell was indeed a bright light among the 2e line of products.

I think some things would change. For example G1-2-3 is set for 9-12 in 1st edition. If you convert that to 3e I would suggest levels 12-15!
 

I think to make it work they would have to do some bundling - like a GDQ 3.5 remix, for example - with better maps (and I'd want the old maps too, just for sentimental value). They could put together all the S mods, the slavers series, etc.

I'd buy it.
 

Whether they would do well in the current market... I don't know.

But if the classic and (in)famous ones were reprinted, updated to 3.5 then I would most definately be interested in them.
 

I have no idea if they'd sell or not... but I know that I wouldn't buy them (and I'm a big 1e adventure fan).

I own them all already, and I'm not into buying regurgitated material. Never have been. Further, I'd rather do the updates myself, since I can perfectly adapt it to my campaign and my group, and get to use all the interesting rules material (PrCs, etc) that fits the adventure well (and that we wouldn't see in any published update).
 

I can think of some titles I'd buy if redone for sure (Village of Hommlet, Keep on the Borderlands, the Slavers series, Castle Ravenloft, Tomb of Horrors etc..) as they are such fond parts of my gaming memory even If I didnt run them i'd still want them on my shelf.

I do not tend to run very many published adventures myself except when playtesting but for me the nostalgia value of them would have me shelling out my hard earned cash for some. Though many of the classics if redone well would hopefully appeal to the newer generations of gamers too?
 
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Although I might buy some reworked old modules, I don't think the nostalgia demographic is large enough to support sales on the order of magnitude to which Wizards is accustomed. Were some smaller outfit to secure a Hackmaster-like license then I think that party might be able to make money with revamped modules.
 

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