Mouseferatu said:There is, IMO, no such thing as a "neutral act." You can have a good act, an evil act, or an act that is neither good nor evil--but it is not neutral. "Neutral" is a lack of action. It's passive, not active. People who "strive for balance" do so either via acts that are neither good nor evil, or a combination of good and evil acts. But by definition, you cannot have a "neutral act," because "neutral" implies inaction.
Typically, maybe, but in a game where the planes are formed on the foundation of alignments, it is possible for someone to actively pursue neutrality. If a character chooses to right a wrong against an individual in a way that redeems the victim and punishes the guilty, it covers the entire gammut of morality (good for helping another, lawful for assisting in the punishment of a crime, chaotic for taking on the matter in your own way, and taking on evil for stopping those who would enjoy bullying others for their own benefit).
Planes of Conflict in the old Planescape had this motto for the neutral planes and made a huge point about neutrality being more than just a default choice. Not that it's a rule that overwrites anything else, but something that I think completely applies. It is possible to be actively neutral, just not very common.
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