Would Violate Spell & Corrupt Spell stack?

They're paying a spell level for each, I'd just let it completely replace the fire damage. *shrug*

As for the flame strike example, I'd say that's already part of the spell, and thus wouldn't apply. It'd be redundant, like using quicken spell on a spell that's already a swift action to cast.

I was leaning towards that interpretation until green slime below corrected my interpretation of vile damage. The bad part of vile damage is that it can't be healed unless you're in an area that has been subjected to a Consecrate or Hallow spell, which are normally hard to come by within the lairs of liches.
 

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Ok, then yeah. If vile isn't changing the damage type, but just making it harder to heal, then a violated, corrupted fireball would do 5d6 unholy damage, and 5d6 fire damage. i would rule the fire damage half would count for the vile damage, and be harder to heal, but still resistable with fire resistance.

If there were two metamagic feats with level adjustments that actually both changed half the damage to another damage type, hypothetically, I would just allow them to completely overwrite the original damage type.
 

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