Maxperson
Morkus from Orkus
Because that's what a Tigger does best?Nah, Tigger would just spam defiler spells until it was a hundred acre desert.
Because that's what a Tigger does best?Nah, Tigger would just spam defiler spells until it was a hundred acre desert.
The wonderful thing about TiggersBecause that's what a Tigger does best?
Exactly. 2e Dark Sun felt like a separate game that was forced to use AD&D mechanics, while 4e felt like a D&D world with a very specific theme.
But it comes down, in the end, to what you want Dark Sun to be. Is it merely another setting for D&D, or a radical reinvention of the game?
At that point, you begin the problem TSR had; D&D was a collection of numerous product lines that canibalized thier own audience. A radically mechanically different Dark Sun is of no use to me. A wildly different Eberron that doesn't work with my other supplements requires them to support that setting with it's own compatible supplements. You get competing incompatible product lines that eventually lose money. The lesson WotC learned from TSR is to play it safe and try to keep things compatible rather than every setting it's open mini-game.Point blank, I want every official D&D setting to be as radical as Dark Sun was. While I do appreciate the subtle differences between the Radiant Triangle settings and Eberron... I don't understand why D&D needs to have four separate "pseudomedieval fantasy kitchen sink" settings. I would never suggest that any of those four be cut off from official support... like they practically already have been... but I don't want to be sitting here in a couple of years wondering why D&D needs five separate pseudomedieval fantasy kitchen sink settings while settings that actually offer something else are either dying on the vine or being homogenized to the point you can just drag and drop them into any of the others.
I guess I'm not seeing how changing the setting options would make the race and class options somehow unusable. I don't see how a free feat at 1st level would affect how the races or classes or subclasses were designed.Mechanically though, they should be more reserved to keep a balance and promote cross-use. For example, imagine if Dark Sun gave every PC a free psionics feat at first level. Imagine every option in Dark Sun (like subclasses and races) were built to take that into account. They would be incompatible with other settings not using that free feat rule. They may be too strong or too weak without it. You couldn't freely mix those options (such as using thri-kreen on Faerun) without hotpatching it. It would make Dark Sun its own island apart from other settings, and if every setting did that, eventually you'd end up with a fractured line of mini settings rather than a unified D&D system.
At that point, you begin the problem TSR had; D&D was a collection of numerous product lines that canibalized thier own audience. A radically mechanically different Dark Sun is of no use to me. A wildly different Eberron that doesn't work with my other supplements requires them to support that setting with it's own compatible supplements. You get competing incompatible product lines that eventually lose money. The lesson WotC learned from TSR is to play it safe and try to keep things compatible rather than every setting it's open mini-game.
The 4e book gave racial options for dragonborn (dray), dwarf, eladrin, elf, goliath (half-giant), half-elf, halfling, human, and tiefling, as well as full write-ups for mul and thri-kreen. It also provides a "minor race" status (check with DM) to genasi, kalashtar, and minotaur. It also says the following races are extinct unless the DM says otherwise: deva, gnome, kobold, ogre, orc, and troll. All others are unmentioned.