Daniel Grota
First Post
I watch a lot of Let's Play for video games and I can see something similar for roleplaying games as well. But like a video game Let's Play, the people must be entertaining and the pacing top notch. Looking up rules, for example, would bog things down and would be a waste of time for everyone involved. Because of the length, it might not be live like many Let's Plays, instead it could be edited down to pace things along nicely and keep people entertained. It's a lot of work I'd imagine, but I can see it working out.