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Would you give your 2nd level party 30 thousand gold?

Would you give 2nd level characters 30,000gp?

  • Yes

    Votes: 142 41.3%
  • No

    Votes: 202 58.7%

BardStephenFox said:
Yes, absolutely yes! I have even been dangling out a quest that the party could take on that could net them 1 million gold.
:eek: :eek: :eek: :eek: :eek:

BardStephenFox said:
Of course my campaign is decidedly non-standard.
Agreed ....

BardStephenFox said:
I break the wealth guidelines all over the place.
That's not my style of play, but you are certainly welcome to it.

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BardStephenFox said:
But to insinuate that somebody else runs a monty haul campaign when you don't understand the context of their campaign cracks me up.
It was a direct reference; not an innuendo. However, I am glad that it amused you. ;)

P.S. 3.5 is just a game. :)
 

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I'd give a 2nd level party 30k, no problem. You have lots of time to slowly get them back in line w/standard wealth as they advance levels- by extra expenses, less treasure or whatever. It's not like a few +1 items would destroy the campaign.

Now giving a 15th level level party 8 times the standard wealth would just be giving yourself a headache.
 




vote: no
i learnd that giving my players alot of money, no matter at what level, is a mistake. they just go to the big city and spend a few sessions shopping, which is very annoying for me.
anyway, 30,000 gold for a second level party is quite alot, so i don't think i wound have done that.
 

We have a rule: no shopping at the gaming table. If you want to shop, you do it between sessions. Same with leveling, and other things that can be handled on our message boards. It really helps keep the game sessions about the adventures and things that need to be done when we are all together.
 

Cool Idea

Crothian said:
We have a rule: no shopping at the gaming table. If you want to shop, you do it between sessions. Same with leveling, and other things that can be handled on our message boards. It really helps keep the game sessions about the adventures and things that need to be done when we are all together.
Although my players would blanch at such a policy, I really like it. :)
 


Sure I would. And I would also have them targetted by thieves wanted to redistribute the wealth, nobles wanting a piece of the pie, etc. No doubt the churches (esp if lawful) will want a tithe or contribution of some type. That much money will always attract thieves and others with an interest in gaining their "fair share."

I usually set up realistic rewards, but there are always consequences of some sort. Was it found on land within a kingdom? Even if it is not 'owned' by some noble, it is likely the king will want a slice of it. Was it the horde of a dragon or a bandit group? Likely it was stolen, and the ones it was taken from may still be alive to want it back - or their heirs.

If a PC walks into a bar to buy a drink, and pulls a gold coin from a bulging sack it is likely to be noticed. Local cutpurses will no doubt be in the area soon, as will burglars to inspect their rooms. If the settlement is large enough the thieves guild will know before long also. If they put it in a bank, they should be aware that banks that do not invest will charge for protecting the money, and those that do may run afoul of poor investments (sunken ships, lost caravans, gambling nobles they can't enforce to repay, etc).

In the long run it is best to convert to gems as soon as they can - or use it to buy readily carried equipment of one type or another. And be aware that if they enter town looking wealthy the taverns will likely charge an extra silver or gold (depending on their base quality), the local merchants may tac on a small extra fee, the local lords may make them aware of minor taxes they technically fall under, etc.

Wealth is both a boon and a bane, and the sooner they learn that the better. Note also that if they can afford better equipment, the ones that offer them quests may presume they are too experienced / skilled for the minor missions and go straight to giving them the harder missions.

Of course, what is really interesting are the new possibilities opened with the DMG2. If the players at second level use their wealth to open / invest in a shop, they might find a minor but notable source of wealth to last for some time to come. Of course, shops are also required to pay taxes the PCs typically do not - and may not be aware of.

If played right, a sudden surge in wealth can be just as campaign enriching (pun intended) and expanding as finding a new dungeon, exploring a new region, etc.

Hmm, you know, they could use that wealth to buy a ship (Stormwrack) and begin a high seas adventure, perhaps hiring a crew to sail for a distant port / land, etc.
 

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