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Would you give your 2nd level party 30 thousand gold?

Would you give 2nd level characters 30,000gp?

  • Yes

    Votes: 142 41.3%
  • No

    Votes: 202 58.7%

VirgilCaine said:
I wouldn't do it because they could it's enough to attract sharks and not enough to fend them off. Con men, assassins, kidnappers, muggers, whathaveyou would target them, and they wouldn't really be able to do much about it.

Well, again as I stated beofer only if they go up to the bell towers and tell the workd they are rich.
 

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lets face it 30 seems like a major payoff for the players but its NOT that much. not more then 5-6k each and definately not a game breaking ammount. there are SOOOOOOO many ways to relieve all that extra cash from the PC's. a lot of which have already been explored several others are: with that much cash flooding the market at once then prices of goods/ services that the PC's want would cost more. also, have none of you used taxes? the tax man cometh . . . . you tax the pc's on what they are worth they buy potions and maby some scrolls and +1 armor or weapons perhaps a 4k misc. item if they can find it and they still had the problem of hauling all that coin. I did put in 20k for a level one party - although it was 90% copper + silver (with about 70% pf that 90% as copper) they had to make trips and when they returned after the 1st trip they found some of the other local denizins were "making trips as well"

in the end if you allow 30k to wreck your game then there are other larger problems then the 30k and some of the people I've gamed with could wreck a game for a LOT less then that
You just have to take it back without seeming to do so, and good players wont just use it to up thier characters but also to up thier characters standing in the comunity by fixing up thier favorite inn (one character in an old game gave the barkeep 5-10k and told him "you need more light in here" - the next time they came in between adventurers the inn was "closed for remodeling" and later reopend as the "Chandalier Inn" - of course the PC's drinks were free. or perhaps now his drink of choice is on tap - perhaps just for him)
and the plot hooks are limitless - the pc's renown will also go through the roof which you can use to your advantage as a DM and they can exploit as players . . . :uhoh:
 


IronWolf said:
Oh great! Just what I was afraid of! :lol:

The only way you all will run into kobolds is if when you get up to the dwarven outpost you decide to go and help them out against the kobolds. So, you'll have a choice about it.
 

Goblinoid Wrath: Make Them Earn Their Next 30,000 gp

If you're really feeling devious about your lowly humanoids, feel free to put your PCs up against this guy (I made him for my CRIMSON RECKONING campaign):


Azog, Male Goblin Bbn13: CR 11; Small humanoid (goblinoid); HD 13d12+26 plus 13 (Improved Toughness); hp 113; Init +5; Spd 40 ft.; AC 15 (+4 chain shirt, +1 Dex), touch 11, flat-footed 14; Base Atk +13; Grp +11; Atk +13 melee (1d12+4/x3, greataxe); Full Atk +13/+8/+3 melee (1d12+4/x3, greataxe); SA greater rage; SQ damage reduction 3 / –, darkvision (60’), fast movement, illiteracy, improved uncanny dodge, trap sense +4; AL CE; SV Fort +10, Ref +5, Will +5; Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 10.

Skills: Climb +17, Intimidate +16, Listen +17, Move Silently +4, Ride +19, Speak Language (Thayan), Swim +16.

Feats: Close-Quarters Fighting, Extend Rage, Improved Initiative, Improved Toughness, Monkey Grip.

Languages: Common, Goblin, Thayan.

Possessions: masterwork chain shirt, corrosive greataxe +1 (medium-sized), dagger, 5d10 gp.

________________________________​


Azog (Greater Rage – 13 rounds): hp 152; Init +5; Spd 40 ft.; AC 13, touch 9, flat-footed 12; Base Atk +13; Grp +14; Atk + 16 melee (1d12+8/x3, greataxe); Full Atk +16/+11/+6 melee (1d12+8/x3, greataxe); SV Fort +13, Ref +5, Will +8; Str 20, Con 20.

Skills: Climb +20, Swim +19.


;)
 
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I voted Yes.

But then again, I've done worse in my campaign. Gave about 50K in gold to three 2nd level characters. In the end, it didn't really unbalance the campaign. Partly because my players aren't powergamers abusing the rules, partly because I as a DM control what magical equipment the characters have access to.
 

Im still curious, what are the players planning to do with it?/what have they done ?
The last I heard they had each spent less than 1k - and that they were planning on splitting the cash and buying magic items.
 

Into the Woods

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