Would you let your PC's become undead?


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I run a campaign where the last two good characters have finally been corrupted by the other two evil ones.
It started when the cleric cast holy word and pissed of the necromancer who came around afterward and turned him into a lich. We added the apropriate ECL of course. The other good character (a king's champion) turned to blackguard after finding out his friend the cleric was now undead. The knight began to see that evil tends to be more powerful than good.
Now that the party is evil we realize that as long as they have a common goal everything should run fairly smooth.;)
 

I played this (human) ghost/ telepath lv.3 in my friend's campaign. She (the gm) sent her "cute" npc to piss us off, intending for her to escape before we kill her. but i ended up casting charm person, talking to the girl and befriending her. after a short conversation, I used malevolence, and used the feat Body Fuel to suck her of ability points and boosing my pps.(60ap-30pps) I then began to describe what exactly was happening to the dm's cute npc while i drain her...

The result was a nice juicy slap on my face.

so undead as PCs? i'd disagree.
I got turned too many times. probably was my fault though.
 

The only way I allowed undead PCs was as kinda revenant (since raise dead and ress stuff is scarce in my games).

Undead PC comes back, avenges his death, rescues his friends, dies.
 


I am attempting to become a Death Knight in a campaign that I play in. Not an evil DK, but a LN one :) so that i won't feel compelled to kill any party members (at least not more than I already do). I am a PsyWar follower of the goddess of death and magic (generic WeeJas), so creating a champion of death and magic seems fitting.

I am seeking out a quest to change, thus spawning adventures for the party, and I am hunting down a book of +1 charisma (req: 10, mine is a 9), which will be difficult to find. I have been questing for this for about a month now and hopefully I will find some leads.

I went so far as to create a PrC to offset the +5 ECL where I get very little in the way of abilities (BAB, saves, and restrictions are all I get) until the end, and requires a good bit of questing and approvals.

Heck, I am dragging the party all over the continent looking for clues and information on what I need to do. Hope it will be fun.


Arnix (tm)
 

who here thinks it would be a fun venture to play a character that has turned into a lich, vampire, or deathknight?

I played in a game a while back where I and the other 2 players played good characters who were captured, tortured and converted to evil (undead worshipers, to be precise). After that, while working for their new evil masters, they found an old tome of a necromancer god. After reading it they became a vampire, a lich and a death knight.

It was a cool game while it lasted.

The vampire was way too powerful though. And the DM impossed some harsh rules on the lich (my character) and the death knight.
 
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But a vampire definately has its weeknesses too, for example, a high level cleric could just have them explode with an impressive turn check, a mage could simply cast control undead, a fighter could drag them out in the sun....


A cleric could hurt your humanoid character with a Hold Person, a mage could control you with Dominate Person (if you were still a humanoid), a fighter could throw you off a cliff, etc.

No PC vampires, for several reasons:

1) Fast Healing. It's like a free Heal between every combat. What's the ECL of a character who can cast Heal for free 4/day, who isn't even a cleric?!

(I think Fast Healing can be fixed with high ECL.)

2) Hit Points. Fighters wouldn't want to become a vampire, but why wouldn't a sorcerer take this template?

3) Domination. At will.

4) Energy Drain. 5 free temporary hp whenever you want. How long do they last? 1 hour?

5) A crimp on the party. You only go on half the adventures, give or take, and if the DM attacks you every morning with clerics intent on staking you while you sleep, then the DM is being a jerk.

6) There are no rules on how much blood you must drink.

6) No lethality. It's nearly impossible to kill you.
 

Arnix said:
I am attempting to become a Death Knight in a campaign that I play in. Not an evil DK, but a LN one :) so that i won't feel compelled to kill any party members (at least not more than I already do). I am a PsyWar follower of the goddess of death and magic (generic WeeJas), so creating a champion of death and magic seems fitting.

I am seeking out a quest to change, thus spawning adventures for the party, and I am hunting down a book of +1 charisma (req: 10, mine is a 9), which will be difficult to find. I have been questing for this for about a month now and hopefully I will find some leads.

I went so far as to create a PrC to offset the +5 ECL where I get very little in the way of abilities (BAB, saves, and restrictions are all I get) until the end, and requires a good bit of questing and approvals.

Heck, I am dragging the party all over the continent looking for clues and information on what I need to do. Hope it will be fun.


Arnix (tm)

What's your character's reasoning on wanting to become an undead creature that no longer can enjoy the pleasures of the world? Just curious on your character's background for going out of your way to become an undead creature as opposed to getting power through another means.

IceBear
 

First balance is important. Each and every character should be the same type of undead. It's really not obvious that each undead templates are equivalent.

Second, the DM has to be able to challenge the PC. Damage reduction, fast healing, the impossiblity to die (vampire returning to their coffin, lich needing it's phylactery to be destroyed, etc). Therefore you should remove powers from the chosen undead (and remove these powers even for NPC undead of the same type for sake of consistency).

Third, no vampire.

I play a campaing in which my character is a vampire. It kinda was a test. I'm the only player. I got only one PC and there a mortal sorceress NPC with me (sometimes). We played the bare vampire at first. And even without balance problems (because I'm the only one PC), the vampire template is too powerful. Damage reduction forces the DM to use magic item. Fast healing allow me to "cast heal" between each battles.

In the campaign, I moslty face other vampires. But still, after a couples of night (pun intended) of play, we decided to make a few changes. I don't exactly remember the changes we did, but we removed a few abilities.

And BTW, a vampire is not powerless at day. He just need to avoid direct contact with sunlight.

And in our campaign, there is "role playing" resctriction dissallowing me to create spawns at will. I got created by a band of vampire who are MUCH more powerful then me. They told me not to create vampires unless I have their approbation or else :p.

I also played a lich. In a party with other characters. My character is so much more powerful than the others that I completly lost any interest to play that campaign :(.

I wouldn't recommend it unless it's to play with a single player. In that case it's fun and it's easy to adjust everything as the campaign flows along.
 

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