Re: The Worst Thing About Psionics in DD3E Is Its Lack of Support
This I think is the best reason. As an "official optional supplement" it makes Psionics the redheaded stepchild of D&D. Other material can't reference it, since it's not core, so it's doomed against expansion. If you just remove Psionic Combat modes, it's a spell point system with the extra [Psionic] feats thrown in for fun. For extra kicks, you can easily toss the psionic item creation feats and let them use the normal ones. Metamagic scales easily as well. Every part of psionics scales easily with magic, so all that's really necessary is putting in the 4 pages for the class entries, a couple of pages in the Magic entry, and then labeling the spells with an extra class type (Psion and PsyWar). It's low impact on the production, but would make all the difference in producing psionic-compatible material.
chengarino said:<snip>
The way PsiHB stands now, ANY meaningful incorporation of psionics into 99.9% of campaigns requires substantial (read houserule) work on behalf of the DM. Where is the psionic items coming from? Whose updating the 'wondering monster' tables? ... etc. Of course, your DM may just let the psionic content 'slide in' with no adventure-support what-so-ever.
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So, my hoping for them being made into core is hoping that they're better 'integrated' into the game. The current neither-here-nor-there-but-optionally-whenever-you-have-the-time-to-work-it-in-yourself approach just doesn't cut it.
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This I think is the best reason. As an "official optional supplement" it makes Psionics the redheaded stepchild of D&D. Other material can't reference it, since it's not core, so it's doomed against expansion. If you just remove Psionic Combat modes, it's a spell point system with the extra [Psionic] feats thrown in for fun. For extra kicks, you can easily toss the psionic item creation feats and let them use the normal ones. Metamagic scales easily as well. Every part of psionics scales easily with magic, so all that's really necessary is putting in the 4 pages for the class entries, a couple of pages in the Magic entry, and then labeling the spells with an extra class type (Psion and PsyWar). It's low impact on the production, but would make all the difference in producing psionic-compatible material.