Would you like to see Psionics as core rules?

Should psionics be included in the revised core rules?

  • Yes, I would like to see psionics included in the revised core rule books.

    Votes: 147 51.4%
  • No, I do not think psionics should be included in the revised core rule books.

    Votes: 139 48.6%

LostSoul said:
The Psionics rules are just mysticism with another name.

That would be magic, which already exists. Now perhaps the existing mechanics for spells and whatnot aren't to your taste, but IMO the solution to that would be to change them, not introduce something entirely new.
 

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I say no. On a personal note, I've never cared for psionics in any edition, and I've only ever have one player ask that I consider putting Psi in the game. He was a serious "Timmy the Power Gamer" type, and was just looking for a new set of rules to min/max.

However, that is just one man's opinion. What is the length of the current Psi handbook, something like 150+ pages? Would a cut-down version wedged into the core books really make anyone happy? I mean, guys like me would lament that those pages could have been used for something else. Mass combat comes to mind, for one. Those who like Psionics seem to *really* like it. Would a pared-down version be acceptable to those of you who are real fans of Psi? I doubt it. I suspect that some of those who really enjoy Psi powers wish that it wasn't an add-on, just to make their favorite para-magic system a little more "legit", for lack of a better term.

I say, give it a proper treatment, but in a different rulebook.
 

I like optional rulebooks. I really like the idea of rules presented in modules. Therefore, having psionics as an appendix or optional module would be OK, but I prefer it as a separate book.
 


No. Space constraints would not allow all the detail that is required, and would end up being seriously diluted.

Already, the Psi-Hbk wasn't big enough and had far too few powers.
 

hong said:
That would be magic, which already exists.

And Psionics are just another form of it.

I'd like to see them in there (but I can see why they wouldn't put it in), since I'd buy a revised PsiHB just as soon as a revised PHB.
 

rounser said:

Just because a story takes place in space and has technology doesn't make it "un-fantasy". Both Star Wars and Dune have all the trappings of a fantasy world.

But that's just my opinion. ;)
 

LostSoul said:


Just because a story takes place in space and has technology doesn't make it "un-fantasy". Both Star Wars and Dune have all the trappings of a fantasy world.

But that's just my opinion. ;)

Except for the ecological considerations of Dune, you're right.
 

The Worst Thing About Psionics in DD3E Is Its Lack of Support

The reason that Psionics should be made core is that people can then have fun with another magic system with a different flavour (point-based) to populate their campaign.

The supporting argument is that the psionic monsters (Illithid, Intellect Devourer, Gen Dragons, Gith-folks) can be well supported with rules govering their powers. Treating differing psionic creatures as if their psionic powers are independent (unrelated) SU/EX abilities is a serious patch job.

Also, if Psionics were to make 'core', then you have support for it from other classes as well. Where is the cleric domain of 'psionics' like the domain of 'magic'? How about D&Dg's support of the psionic dragon god (now online at Mind's Eye)? Let's have a neomancer which a psion could qualify for? Why not a cleric spell called "Migraine Headache" to seriously weaken psions?

What about a 'revised' magic item 'modifier' table in the DMG? How about psionics and its impact in the OA? or FR?

The way PsiHB stands now, ANY meaningful incorporation of psionics into 99.9% of campaigns requires substantial (read houserule) work on behalf of the DM. Where is the psionic items coming from? Whose updating the 'wondering monster' tables? ... etc. Of course, your DM may just let the psionic content 'slide in' with no adventure-support what-so-ever.

As far as the argument of "I don't like it, therefore it should not be incorporated." That's a weak one as well. There are far more rants against Bards on these boards ... but I've seen them played very well at tables. I've seen write-ups against ALL the core classes ... does that mean they should be 'removed' as well?

So, my hoping for them being made into core is hoping that they're better 'integrated' into the game. The current neither-here-nor-there-but-optionally-whenever-you-have-the-time-to-work-it-in-yourself approach just doesn't cut it.

That's my biggest grip about psionics. I don't mind the classes as they stand now. Everyone can find something about anything in DD3E they would have done different: and that's cool. As it stands, I've seen psions played very intelligently and it was fun to have that dimension there. However, as it stands now, psionic-support is 'neither-here-nor-there' and I rather have it somewhere meaningful instead.

It is much (much) easier for a DM to say 'XYZ not allowed' than to say "X is allowed, but give me time to work it in so that your PC isn't the only one using X in this world. Heck, the way it is now, even the creatures who use X only use it as a EX/SU with no supporting equipment."

Unfortunately, it most likely won't make it into the core revisions. But, if they did revise a few tables ... augment the spell list descriptions... add some notes here and there, it'll go a long way as well.
 
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Re: NO!

Aust Diamondew said:



As a side note why is there a Psionic Warrior class? They don't have Mage Warrior charcter class. If you want to be a Psionic Warrior multiclass. Thats what the folks at WOTC invented multiclassing for.

It would have been great if they did make a mage/fighter core class, so many poeple try to create one multiclassing. Since there is not enough flexability in the current Character classes people have created hundreds of PrCs to try to make up for it. IMO you can't have too many base character class options.
 

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