Would you min max a character to compensate for lousy attributes?

Would you min max a character to make up for poor stats?

  • I usually min max and would min max this

    Votes: 42 38.5%
  • I usually min max and would not min max here

    Votes: 2 1.8%
  • I don't usually min max but would min max here

    Votes: 30 27.5%
  • I don't usually min max and would not min max here

    Votes: 16 14.7%
  • I have problems with the lack of definitions or other things in this question or answers.

    Votes: 19 17.4%

Crothian

First Post
One of those"we had to roll 3d6 for attributes and this is what I got" threads leads me to this question. In thinking of what I would do with such a character I found my slef thinking how I could get the most out of my class levels and feats. I wonder if other people would do the same.
 

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I would too. You're going to be a burden to the group that makes the game less fun for everyone if you can't at least raise yourself to some level of basic competence. If you need to min/max to make the game better for everyone, then so be it :uhoh:
 

Rystil Arden said:
I would too. You're going to be a burden to the group that makes the game less fun for everyone if you can't at least raise yourself to some level of basic competence. If you need to min/max to make the game better for everyone, then so be it :uhoh:

Wouldn't it be better though to kill that character off and get a character that wasn't a burden?
 

Crothian said:
Wouldn't it be better though to kill that character off and get a character that wasn't a burden?
If the GM won't allow rerolling the character, the GM probably won't take kindly to the intentional suicide either, considering it a way to 'get around' her ruling on the rolls. Also, see the thread on intentional suicides and derailing a game. If the GM will just allow the player to say "I commit suicide before the game starts", that's a different story, but then they basically are allowing rerolls :)
 

I don't often min max (I guess my answer is a combination of #1 and #3), but I do want a character I play to be effective, else either the character would not be in a group long (thrown out), or they would die along the way.

As for killing off the character, I probably wouldn't do that (I hate doing so to begin with). I knew what I was getting into when the DM said "3d6, keep what you roll", so I'll make the best of it. It's surpising how enterprising you can be with small resources.

That being said... it's a case of just how bad the rolls were. If they were extremely low (say, all well sub-10) I'd have second thoughts about gaming with that GM if appeals failed.
 

I don't tend to min-max to extremes. I've taken Run and Endurance and other 'useless' feats, for example, because it fit the concept. Within the concept I will try to make the character effective at what they do, though not to the point of oddball multiclassing, screwey feat combos, etc.

I probably would tend to play a character that is more focused than what I usually play, as the jack-of-all-trades types appeal to me more.

A lot depends on how truly bad the rolls were, and especially how the rolls compared to the other players.
 



I'd play it as it came, focusing in certain areas of interest as appropriate. I don't see this as min-maxing but more trying to make the character effective in their primary areas of interest. I'd compensate here and there for poor rolls in certain attributes, but perhaps leave others deliberately low to add a little colour to the character.

I suppose in essence what I do is think of a character concept that fits the stats well. I'm just not too sure this has anything to do with min-maxing.

Best Regards
Herremann the Wise
 

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