I just finished watching the BSG spin-off Caprica
Not to go into details of the show, it featured an online MMO called "New Cap City"
It was a game where each player only got 1 life. if you died in the game, you were blocked from ever getting back on the server.
I'm curious who would or wouldn't be interested in playing such a game, and why not?
To put it in a real world example, imagine there's a local D&D game that gets a lot of buzz. However, if your PC dies in the game, you are to leave the table and can never play in that group's game again.
Presumably, you can still play D&D with other people, just not that group or campaign world.
Or it really is an MMO (WoW?) with strong user validation, to prevent sock puppet or multiple users per account.
Would this kind of game appeal to you?
Would it really bother you if you died in the game?
Would it change your tactics in the game?
For me, I could see the first few sessions as not being a big deal. If its super easy to die, then it might not be any fun, so it'd be easy to not become invested if I died in the second session and move on.
After playing for a while, I would certainly be more cautious about protecting my PC, probably take fewer risks. Especially if I had attained some power and prominence in the community.
Not to go into details of the show, it featured an online MMO called "New Cap City"
It was a game where each player only got 1 life. if you died in the game, you were blocked from ever getting back on the server.
I'm curious who would or wouldn't be interested in playing such a game, and why not?
To put it in a real world example, imagine there's a local D&D game that gets a lot of buzz. However, if your PC dies in the game, you are to leave the table and can never play in that group's game again.
Presumably, you can still play D&D with other people, just not that group or campaign world.
Or it really is an MMO (WoW?) with strong user validation, to prevent sock puppet or multiple users per account.
Would this kind of game appeal to you?
Would it really bother you if you died in the game?
Would it change your tactics in the game?
For me, I could see the first few sessions as not being a big deal. If its super easy to die, then it might not be any fun, so it'd be easy to not become invested if I died in the second session and move on.
After playing for a while, I would certainly be more cautious about protecting my PC, probably take fewer risks. Especially if I had attained some power and prominence in the community.