crazy_cat said:I voted "Maybe, if I felt I could get along with the players/DM. " as that is the only criteria I'd base my decision on realistically.
Choice of DM/Players comes first - we can collectively agree rules/minor details afterwards.
I guess what I'm trying to get at is that your game would be a Hell of a lot more appealing to me if you didn't describe the game as generic.airwalkrr said:Well I actually never run these kind of games which is why I am thinking about trying. I typically run Greyhawk and am fairly draconian about what I allow. Plus, it is hard to drum up interest for a campaign locally when I say the criteria is that it is core rules only plus magic on incarnum. I might attract the one guy around here besides myself who owns magic of incarnum and no one else. Online is a different story, but online games are different for other reasons.
I thoroughly disagree. There is no argument I will accept for penalising another player's character just because they weren't in the game before now, or because their character died - way to make the newbie feel welcome! "Here, kid, you get to suck compared to us because you haven't been around through the hard times."airwalkrr said:A new player joins, and because he has not had to endure pink ninja levels, he can try out a more effective build without actually surviving through those tough levels. The mystic theurge is a chief offender. It is not a broken class really, but built right it can be damn powerful. And to build it right you often have to make some sacrifices early on that limit your effectiveness at lower levels. The player gets the bonus of not having to deal with those levels and therefore I think a one level penalty, especially when he will be able to catch up later, is perfectly fair.
I never do.airwalkrr said:So you never game with random people?
After 29 years of D&D I've had enough of "generic" worlds where every tavern looks like the STAR WARS cantina and the varied & sundry assortment of adventurers makes the game feel like a superhero game.Wombat said:Sounds a little too open for my tastes. I prefer campaigns with more definition, even it if means some severe character restrictions.
I guess I am just not a fan of "generic" worlds.